PFGS: High Fidelity Point Cloud Rendering via Feature Splatting

被引:0
|
作者
Wang, Jiaxu [1 ]
Zhang, Ziyi [1 ]
He, Junhao [1 ]
Xu, Renjing [1 ]
机构
[1] Hong Kong Univ Sci & Technol GZ, Guangzhou, Peoples R China
来源
关键词
Point cloud rendering; 3D Gaussian Splatting; FIELD;
D O I
10.1007/978-3-031-73010-8_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components. (Project page: https://github.com/Mercerai/PFGS).
引用
收藏
页码:193 / 209
页数:17
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