Subtle Attention Guidance for a New Virtual Reality Game

被引:0
作者
Berthault, Alexandre [1 ]
Richard, Camille [1 ]
Anthoine, Mathieu [1 ]
Wolf, Florian [1 ]
Addoum, Mael [1 ]
机构
[1] ISART Digital, Paris, France
来源
2022 IEEE CONFERENCE ON GAMES, COG | 2022年
关键词
Video Game; Virtual Reality; Attention Guidance; User Interaction;
D O I
10.1109/CoG51982.2022.9893642
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Gaze and attention guidance is the most important challenge in virtual reality (VR) games because they affect comprehension, playability and immersion in the interactive environment. In this work, we propose an intuitive game-design approach to subtly guide the user's attention in a new custom VR game. The results of the survey show the potential of this approach to enhance the VR experience that leading to a high rate of comprehension and focus on game mechanics.
引用
收藏
页码:494 / 495
页数:2
相关论文
共 3 条
[1]  
Danieau F, 2017, P IEEE VIRT REAL ANN, P205, DOI 10.1109/VR.2017.7892248
[2]  
Graf L., 2021, 2021 IEEE C GAM COG, P1
[3]  
Nielsen Lasse, 2016, Missing the point: an exploration of how to guide users' attention during cinematic virtual reality., P229