Embodied Learning for Computational Thinking in a Mixed-Reality Context

被引:3
作者
Kwon, Kyungbin [1 ]
Brush, Thomas A. [2 ]
Kim, Keunjae [3 ]
Seo, Minhwi [3 ]
机构
[1] Indiana Univ, Dept Learning Design & Adult Educ, Bloomington, IN USA
[2] Indiana Univ, Sch Educ, Instructional Syst Technol, Bloomington, IN USA
[3] Indiana Univ, Instructional Syst Technol, Bloomington, IN USA
基金
美国国家科学基金会;
关键词
computational thinking; embodied learning; mixed-reality; CT education; robot programming; K-5; education; HEALTH; SENSE;
D O I
10.1177/07356331241291173
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot programming tasks, where students used the same CT concepts in a different modality. By explicitly connecting embodied actions with programming tasks, the intervention aimed to enhance students' comprehension and transfer of CT skills. Forty-four first- and second-grade students participated in the study. The results showed significant improvements in students' CT competency and positive attitudes toward CT. Additionally, an analysis of robot programming performance identified common errors and revealed how students employed embodied strategies to overcome challenges. The effects of embodied learning and the impact of embodied learning strategies were discussed.
引用
收藏
页码:1939 / 1960
页数:22
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