Comparative Analysis of Metaheuristic Algorithms for Procedural Race Track Generation in Games

被引:0
|
作者
Alyaseri, Sana [1 ]
Conner, Andy [2 ]
机构
[1] Whitecliffe Coll, Auckland, New Zealand
[2] Auckland Univ Technol, Auckland, New Zealand
关键词
Procedural Content Generation (PCG); Genetic Algorithms (GAs); Genetic algorithms; Particle Swarm Optimization (PSO); Artificial Bee Colony (ABC); Metaheuristics; PARTICLE SWARM OPTIMIZATION; GENETIC ALGORITHMS; PSO; PERFORMANCE; ABC; GA;
D O I
10.4018/IJAMC.350330
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Procedural Content Generation (PCG) aims to automatically generate the content of games using algorithmic approaches, as this can reduce the cost of game design and development. PCG algorithms can be applied to all elements of a game, including terrain, maps, stories, dialogues, quests, and characters. A wide variety of search algorithms can be applied to PCG problems; however, those most often used are variations of evolutionary algorithms. This study focuses on comparing three metaheuristic approaches applied to racetrack games, with the specific goal of evaluating the effectiveness of different algorithms in producing game content. To that end, a Genetic Algorithm (GA), Artificial Bee Colony (ABC), and Particle Swarm Optimization (PSO) are applied to a game-level design task to attempt to identify any discernible differences in their performance and identify whether alternative algorithms offer desirable performance characteristics. The results of the study indicate that both the ABC and PSO approaches offer potential advantages to Genetic Algorithm implementation.
引用
收藏
页码:1 / 30
页数:30
相关论文
共 50 条
  • [1] Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
    de Lima, Edirlei Soares
    Feijo, Bruno
    Furtado, Antonio L.
    2019 18TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2019), 2019, : 144 - 153
  • [2] Procedural generation of branching quests for games
    de Lima, Edirlei Soares
    Feijo, Bruno
    Furtado, Antonio L.
    ENTERTAINMENT COMPUTING, 2022, 43
  • [3] Automatic Generation of Metaheuristic Algorithms
    Iturra, Sergio
    Contreras-Bolton, Carlos
    Parada, Victor
    METAHEURISTICS AND NATURE INSPIRED COMPUTING, META 2021, 2022, 1541 : 48 - 58
  • [4] Experience-Driven Procedural Music Generation for Games
    Plans, David
    Morelli, Davide
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2012, 4 (03) : 192 - 198
  • [5] A comparative analysis of metaheuristic algorithms for solving the inverse kinematics of robot manipulators
    Alexis Abdor-Sierra, Javier
    Alejandro Merchan-Cruz, Emmanuel
    Gustavo Rodriguez-Canizo, Ricardo
    RESULTS IN ENGINEERING, 2022, 16
  • [6] A Comparative Analysis of Three Computational-Intelligence Metaheuristic Methods for the Optimization of TDEM Data
    Pace, Francesca
    Raftogianni, Adamantia
    Godio, Alberto
    PURE AND APPLIED GEOPHYSICS, 2022, 179 (10) : 3727 - 3749
  • [7] DG allocation and reconfiguration in distribution systems by metaheuristic optimisation algorithms: a comparative analysis
    Jordehi, A. Rezaee
    2018 IEEE PES INNOVATIVE SMART GRID TECHNOLOGIES CONFERENCE EUROPE (ISGT-EUROPE), 2018,
  • [8] A Comparative Study of Metaheuristic Feature Selection Algorithms for Respiratory Disease Classification
    Kuntalp, Damla Gurkan
    Ozcan, Nermin
    Duzyel, Okan
    Kababulut, Fevzi Yasin
    Kuntalp, Mehmet
    DIAGNOSTICS, 2024, 14 (19)
  • [9] Comparison of different metaheuristic algorithms based on InterCriteria analysis
    Roeva, Olympia
    Fidanova, Stefka
    JOURNAL OF COMPUTATIONAL AND APPLIED MATHEMATICS, 2018, 340 : 615 - 628
  • [10] Enhancing Sum Spectral Efficiency and Fairness in NOMA Systems: A Comparative Study of Metaheuristic Algorithms for Power Allocation
    Dipinkrishnan, R.
    Kumaravelu, Vinoth Babu
    IEEE ACCESS, 2024, 12 : 85165 - 85177