In the era of the maturity of various cutting-edge technologies, the concept of Metaverse has emerged as a revolutionary force reshaping how we engage with the digital world. Metaverse, expected to be the next iteration of the Internet, represents a large, interconnected digital environment where users, in the form of avatars, engage with one another, by offering a glimpse into a future where no boundaries exist between the physical and virtual worlds. As we navigate this innovative world, it becomes clear that the Metaverse can fundamentally alter various fields, mainly education, by creating new opportunities for engagement and immersive learning. In doing so, it not only facilitates collaborative learning experiences but also addresses the broader global challenges encapsulated in Sustainable Development Goal 4 - Quality Education. This paper contributes to the discourse by proposing a practical architecture for real-world Edu-Metaverse, suggesting a comprehensive taxonomy for the Edu-Metaverse, defining its essential components, and outlining innovative pedagogical approaches. Furthermore, the paper introduces an ecosystem model that illustrates the intricate interplay between the various components within the Edu-Metaverse. Addressing its key measures, the paper delves into strategies to ensure that the Edu-Metaverse is a space where learners of diverse backgrounds can participate meaningfully. By aligning these efforts with Sustainable Development Goal 4 - Quality Education, the Edu-Metaverse has the potential to become a powerful tool in promoting inclusive and equitable learning experiences. However, it is crucial to acknowledge the inherent limitations and challenges associated with the integration of the Edu-Metaverse into educational practices. The paper examines these obstacles, offering an in-depth understanding of the challenges that must be overcome to fully realize the potential of this innovative approach to education.