Enhancing employer branding in startups through job autonomy and intrinsic motivation: the role of gamification

被引:1
作者
Bhawna, Bhawna [1 ]
Dogra, Prinka [2 ]
Akram, Umair [3 ]
Sharma, Sanjeev Kumar [1 ]
机构
[1] Panjab Univ, Univ Inst Appl Management Sci, Chandigarh, India
[2] Univ Jammu, Business Sch, Jammu, India
[3] RMIT Univ, Business Sch, Ho Chi Minh City, Vietnam
关键词
Gamification; Intrinsic motivation; Job autonomy; Employer branding; SATISFACTION; ENGAGEMENT; IMPACT;
D O I
10.1108/BPMJ-12-2023-0934
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeIn light of the rapidly evolving global work environment and the unique needs of startups, this study investigates the potential of gamified practices (GP) as a human resource management tool to enhance employer branding (EB).Design/methodology/approachData were collected from employees in Indian startup companies (N = 1,842) through a structured questionnaire. The study used Smart-PLS for variance-based structural equation modeling (SEM) analysis.FindingsThe results indicate that GP significantly influences IM, which is the internal desire to perform a task due to the enjoyment it brings, and JA, which is the level of independence and freedom given to an employee in their job, as parallel mediators between GP and EB. Further, prior perceptions of the employer brand (PPEB), which refer to the pre-existing beliefs and attitudes employees hold about the employer brand, moderate the relationship between GP and JA, highlighting that individuals with varying PPEB respond differently to JA facilitated through GP.Practical implicationsThe study's findings underscore the importance of tailoring GP experiences to individual needs and prior brand perceptions for optimal results. Furthermore, it highlights GP as a potent tool for shaping positive employer brand perceptions, particularly when it aligns with an organization's values and offers an engaging, competitive and realistic experience.Originality/valueThis study contributes to the field by addressing the underexplored impact of GP on EB within the dynamic startup ecosystem. It explores the mediating roles of IM and JA and the moderating effect of PPEB, shedding light on the dynamic relationships between gamified practices and EB.
引用
收藏
页数:26
相关论文
共 88 条
[1]  
Abro S., 2022, South Asian Journal of Management and Administrative Sciences, V2, P1
[2]   Employer branding: A strategy to enhance organizational performance [J].
Azhar, Arooj ;
Rehman, Nabeel ;
Majeed, Nauman ;
Bano, Sobia .
INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT, 2024, 116
[3]  
Backhaus K., 2004, CAREER DEV INT, V9, P501, DOI [DOI 10.1108/13620430410550754, 10.1108/13620430410550754, DOI 10.1108/13620430410550754/FULL/HTML]
[4]  
Banfield J., 2014, CONT ISSUES ED RES, V7, P291, DOI DOI 10.19030/CIER.V7I4.8843
[5]   Using Exploratory Factor Analysis to Determine the Dimensionality of Discrete Responses [J].
Barendse, M. T. ;
Oort, F. J. ;
Timmerman, M. E. .
STRUCTURAL EQUATION MODELING-A MULTIDISCIPLINARY JOURNAL, 2015, 22 (01) :87-101
[6]  
BENTLER PM, 1990, PSYCHOL BULL, V107, P238, DOI 10.1037/0033-2909.107.2.238
[7]  
Berthon P., 2005, INT J ADVERT, V24, P151, DOI DOI 10.1080/02650487.2005.11072912
[8]   The use of gamification strategies to enhance employees' attitudes towards e-training systems [J].
Bitrian, Paula ;
Buil, Isabel ;
Catalan, Sara ;
Hatfield, Sarah .
INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2023, 21 (03)
[9]  
Botte Brunella, 2020, Games and Learning Alliance. 9th International Conference, GALA 2020. Proceedings. Lecture Notes in Computer Science (LNCS 12517), P157, DOI 10.1007/978-3-030-63464-3_15
[10]  
Breuer H., 2022, GAMIFICATION INNOVAT