ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation

被引:0
作者
Taveekitworachai, Pittawat [1 ]
Abdullah, Febri [1 ]
Dewantoro, Mury F. [1 ]
Xia, Yi [1 ]
Suntichaikul, Pratch [1 ]
Thawonmas, Ruck [2 ]
Togelius, Julian [3 ]
Renz, Jochen [4 ]
机构
[1] Ritsumeikan Univ, Grad Sch, Osaka, Japan
[2] Ritsumeikan Univ, Coll Informat Sci & Engn, Osaka, Japan
[3] NYU, Tandon Sch Engn, New York, NY USA
[4] Australian Natl Univ, Sch Comp, Canberra, ACT, Australia
来源
2024 IEEE CONFERENCE ON GAMES, COG 2024 | 2024年
关键词
Angry birds; procedural content generation; large language model; conversational agent; prompt engineering;
D O I
10.1109/CoG60054.2024.10645641
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents the second ChatGPT4PCG competition at the 2024 IEEE Conference on Games. In this edition of the competition, we follow the first edition, but make several improvements and changes. We introduce a new evaluation metric along with allowing a more flexible format for participants' submissions and making several improvements to the evaluation pipeline. Continuing from the first edition, we aim to foster and explore the realm of prompt engineering (PE) for procedural content generation (PCG). While the first competition saw success, it was hindered by various limitations; we aim to mitigate these limitations in this edition. We introduce diversity as a new metric to discourage submissions aimed at producing repetitive structures. Furthermore, we allow submission of a Python program instead of a prompt text file for greater flexibility in implementing advanced PE approaches, which may require control flow, including conditions and iterations. We also make several improvements to the evaluation pipeline with a better classifier for similarity evaluation and better-performing function signatures. We thoroughly evaluate the effectiveness of the new metric and the improved classifier. Additionally, we perform an ablation study to select a function signature to instruct ChatGPT for level generation. Finally, we provide implementation examples of various PE techniques in Python and evaluate their preliminary performance. We hope this competition serves as a resource and platform for learning about PE and PCG in general1.
引用
收藏
页数:8
相关论文
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