Video Games for Teaching Monumental Art. A Case Study

被引:0
作者
Martin-Anton, Javier [1 ,2 ]
Valdes-Gonzalez, Aranzazu [1 ]
机构
[1] Univ Oviedo, Oviedo, Spain
[2] ESDAC ESNE, Oviedo, Spain
来源
7TH INTERNATIONAL VIRTUAL CONFERENCE ON EDUCATIONAL RESEARCH AND INNOVATION, CIVINEDU 2023 | 2023年
关键词
video games; Assassin's Creed; gamification; art; didactics; history;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Video games are perceived as entertainment products. However, they can be used in an educational context. The Assassin's Creed franchise is an example of this. Through video games, student interest can be piqued by the characters, historical, social, and artistic events depicted in these games. To achieve this, the educator must be familiar with the game to determine whether the characters, places, and events are real or recreated. Otherwise, there's a risk of contributing to a less rigorous form of learning. This work presents partial results from a study focused on Assassin's Creed: Unity. The objective of this research is to provide educators with guidelines on how to analyze a video game and, thus, use it appropriately in the classroom.
引用
收藏
页码:175 / 180
页数:6
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