Assessing the impact and development of immersive VR technology in education: Insights from telepresence, emotion, and cognition

被引:2
作者
Liu, Jianbang [1 ,2 ]
Ang, Mei Choo [2 ]
Chaw, Jun Kit [2 ]
Kor, Ah-Lian [3 ]
Ng, Kok Weng [4 ]
Lam, Meng Chun [5 ]
机构
[1] Xinyu Univ, Coll Math & Comp, Xinyu 338004, Peoples R China
[2] Univ Kebangsaan Malaysia UKM, Inst Visual Informat, Ukm Bangi 43600, Selangor, Malaysia
[3] Leeds Beckett Univ, Sch Built Environm Engn & Comp, Leeds LS6 3QS, England
[4] Univ Nottingham Malaysia, Fac Sci & Engn, Dept Mech Mat & Mfg Engn, Semenyih 43500, Selangor, Malaysia
[5] Univ Kebangsaan Malaysia, Fac Informat Sci & Technol, Ctr Artificial Intelligence Technol, Mixed Real & Pervas Comp Lab, Ukm Bangi, Selangor, Malaysia
关键词
Immersive VR technology; Education; Telepresence; Emotion; Cognition; VIRTUAL-REALITY; ENVIRONMENTS; AROUSAL; MEMORY;
D O I
10.1016/j.techfore.2025.124024
中图分类号
F [经济];
学科分类号
02 ;
摘要
Immersive Virtual Reality (VR) technology is increasingly used in education. However, research on its impact and development in education, specifically from the perspective of telepresence, emotion, and cognition, remains limited. Therefore, this study aims to reveal the effects of three dimensions and their interactions in education by addressing proposed six research questions. Specifically, it explores the impact of VR technology on learning experiences and its future development through experiments conducted across seven subjects: History, Bioengineering, English, Chinese Language and Literature, Music, Art Design, and Physical Education. Our findings reveal that emotional engagement plays a pivotal role in driving cognitive engagement within VR environments, challenging traditional perspectives on negative emotions by demonstrating their potential as motivators. We recommend enhancing emotional design elements by strategically invoking certain negative emotions to enrich the emotional challenge in VR environment. Furthermore, the study underscores the importance of leveraging visual preferences, integrating suitable auditory stimuli, and utilizing telepresence characteristics to develop immersive VR environments that foster a sense of agency, autonomy, and critical thinking among learners. This research provides critical insights to guide the future development of VR technology in education, contributing to global learning, addressing widespread educational inequalities, and making a positive impact on society.
引用
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页数:20
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