Usage of Real-World Maps for 3D Mobile Games - Transformations and Optimizations

被引:0
|
作者
Kopczynski, Maciej [1 ]
机构
[1] Bialystok Tech Univ, Fac Comp Sci, Wiejska 45A, PL-15351 Bialystok, Poland
来源
COMPUTER INFORMATION SYSTEMS AND INDUSTRIAL MANAGEMENT, CISIM 2024 | 2024年 / 14902卷
关键词
Map; Mobile game; 3D game; Transformation; Optimization; Mobile device;
D O I
10.1007/978-3-031-71115-2_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents results and describes a solution and techniques allowing for transformation of highly detailed real world maps into simpler maps for using in 3D mobile games applications running on medium and low computing power devices. This approach is especially interesting for 3D apps developers focusing on real world maps that can be implemented in games like tycoons or strategies. The obtained results show possibility of achieving good compromise between level of details extracted from original maps and high performance of realtime 3D graphics generated on mobile device.
引用
收藏
页码:387 / 400
页数:14
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