Immersive Photorealistic Three-Dimensional Neurosurgical Anatomy of the Cerebral Arteries: A Photogrammetry-Based Anatomic Study

被引:0
|
作者
Spiriev, Toma [1 ]
Koerner, Kay M. [2 ]
Steuwe, Andrea [3 ]
Wolf-Vollenbroeker, Michael [2 ]
Trandzhiev, Martin [1 ]
Nakov, Vladimir [1 ]
Cornelius, Jan Frederick [4 ]
机构
[1] Acibadem City Clin Univ Hosp Tokuda, Dept Neurosurg, Bul Nikola Vaptsarov 51B, Sofia 1407, Bulgaria
[2] Heinrich Heine Univ Dusseldorf, Med Fac & Univ Hosp, Inst Anat 1, Dusseldorf, Germany
[3] Heinrich Heine Univ Dusseldorf, Med Fac & Univ Hosp, Dept Diagnost & Intervent Radiol, Dusseldorf, Germany
[4] Heinrich Heine Univ Dusseldorf, Med Fac & Univ Hosp, Dept Neurosurg, Dusseldorf, Germany
关键词
Photogrammetry; Brain vascular anatomy; 3D models; Augmented reality; Virtual reality; VIRTUAL-REALITY; MICROSURGICAL ANATOMY; OPERATIVE ANATOMY; V2; SEGMENT; RECONSTRUCTION; VISUALIZATION; SIMULATION; SYSTEM; 3D;
D O I
10.1227/ons.0000000000001198
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
BACKGROUND AND OBJECTIVES:Neurosurgeons need a profound knowledge of the surgical anatomy of the cerebral arteries to safely treat patients. This is a challenge because of numerous branches, segments, and tortuosity of the main blood vessels that supply the brain. The objective of this study was to create high-quality three-dimensional (3D) anatomic photorealistic models based on dissections of the brain arterial anatomy and to incorporate this data into a virtual reality (VR) environment.METHODS:Two formaldehyde-fixed heads were used. The vessels were injected with radiopaque material and colored silicone and latex. Before the dissections, the specimens were computed tomography scanned. Stratigraphical anatomic dissection of the neck and brain was performed to present the relevant vascular anatomy. A simplified surface scanning method using a mobile phone-based photogrammetry application was used, and the data were incorporated into a VR 3D modeling software for post-processing and presentation.RESULTS:Fifteen detailed layered photorealistic and two computed tomography angiography-based 3D models were generated. The models allow manipulation in VR environment with sufficient photographic detail to present the structures of interest. Topographical relevant anatomic structures and landmarks were annotated and uploaded for web-viewing and in VR. Despite that the VR application is a dedicated 3D modeling platform, it provided all necessary tools to be suitable for self-VR study and multiplayer scenarios with several participants in one immersive environment.CONCLUSION:Cerebral vascular anatomy presented with photogrammetry surface scanning method allows sufficient detail to present individual vessel's course and even small perforating arteries in photorealistic 3D models. These features, including VR visualization, provide new teaching prospects. The whole study was done with simplified algorithms and free or open-source software platforms allowing creation of 3D databases especially useful in cases with limited body donor-based dissection training availability.
引用
收藏
页码:597 / 607
页数:11
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