The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis

被引:0
作者
Sun, An-Pyng [1 ]
Ho, Chih-Hsiang [2 ]
Kuss, Daria J. [3 ,4 ]
Cross, Chad L. [5 ]
机构
[1] Univ Nevada Las Vegas, Greenspun Coll Urban Affairs, Sch Social Work, 4505 S Maryland Pkwy, Las Vegas, NV 89154 USA
[2] Univ Nevada Las Vegas, Dept Math Sci, 4505 S Maryland Pkwy, Las Vegas, NV 89154 USA
[3] Nottingham Trent Univ, Dept Psychol, Int Gaming Res Unit, Chaucer CHR4017,50 Shakespeare St, Nottingham NG14FQ, England
[4] Nottingham Trent Univ, Dept Psychol, Cyberpsychol Res Grp, Chaucer CHR4017,50 Shakespeare St, Nottingham NG14FQ, England
[5] Univ Nevada Las Vegas, Sch Publ Hlth, Dept Epidemiol & Biostat, 4700 S Maryland Pkwy, Las Vegas, NV 89119 USA
关键词
Categorical temporal stability; Dimensional temporal stability; Gaming disorder; Longitudinal studies; Meta-analysis; Problematic gaming; Temporal stability; VIDEO GAME ADDICTION; INTERNET USE; PROSPECTIVE PREDICTORS; DIAGNOSTIC STABILITY; EMERGING ADULTHOOD; COMPUTER GAMES; FOLLOW-UP; ADOLESCENTS; VALIDATION; SCHOOL;
D O I
10.1016/j.abrep.2025.100592
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Classifying problematic gaming/gaming disorder as a formal psychiatric diagnosis requires data on its level of temporal stability: are the dysfunctional symptoms transient or can they persist in the absence of treatment? To evaluate this question, we conducted a literature review and meta-analysis to investigate temporal stability in problematic gaming/gaming disorder. We identified 50 relevant longitudinal studies on PubMed, PsycINFO, and SCOPUS. Our review and meta-analysis engaged on two types of temporal stability: categorical stability and dimensional stability. We used MetaXL to run the meta-analysis for categorical stability. Our meta-analysis revealed that overall, the categorical stability rate was approximately 34-38% for the 2-year follow-up studies and approximately 43-45% for the 1-year follow-up studies. This indicates that between 1/3 and 1/2 of the gamers who initially met the threshold for problematic gaming/gaming disorder continued to meet such a threshold at follow-ups. Our meta-analysis included predominantly adolescent groups, which should be noted when generalizing the obtained categorical stability rates. Our review results also showed that overall, the dimensional stability was positive and statistically significant, indicating moderate or high correlations between symptom severity at baseline and at follow-ups. Temporal stability can be a complex concept. Our results suggest that although the categorical stability of problematic gaming/gaming disorder is not as strong as some major psychiatric disorders such as schizophrenia and bipolar disorder, it is similar to personality disorder and gambling disorder. Many complex factors may affect the temporal stability of problematic gaming/gaming disorder, possibly including severity of the disorder, whether the data is from clinical or nonclinical populations, and an individual's age group or developmental stage. More methodologically rigorous longitudinal studies that address these issues are needed.
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页数:14
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