共 95 条
[2]
Andujar Carlos, 2007, 2007 IEEE S 3D US IN, DOI [10.1109/3DUI.2007.340781, DOI 10.1109/3DUI.2007.340781]
[3]
Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization
[J].
APPLIED SCIENCES-BASEL,
2022, 12 (15)
[6]
Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtual and Augmented Reality under Varying Field of Views
[J].
COMMUNICATION BY GAZE INTERACTION (COGAIN 2018),
2018,
[7]
Bowman D., 2001, USING PINCH GLOVES T
[8]
ARPads: Mid-air Indirect Input for Augmented Reality
[J].
2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020),
2020,
:332-343
[9]
Brooke J, 2013, J USABILITY STUD, V8, P29
[10]
Brouet R., 2013, Human-Computer Interaction-Interact 2013, PT I