A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs After Stroke

被引:0
作者
Wang, Le [1 ,2 ]
Chen, Jean-Lon [3 ]
Wong, Alice M. [2 ,3 ]
Tseng, Kevin C. [2 ,4 ]
机构
[1] Natl Taiwan Normal Univ, Dept Design, Taipei, Taiwan
[2] Prod Design & Dev Lab, Taoyuan, Taiwan
[3] Chang Gung Mem Hosp, Dept Phys Med & Rehabil, Taoyuan, Taiwan
[4] Natl Taipei Univ Technol, Dept Ind Design, Taipei, Taiwan
来源
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION. DESIGN APPROACHES AND SUPPORTING TECHNOLOGIES, UAHCI 2020, PT I | 2020年 / 12188卷
关键词
Stroke rehabilitation; Virtual reality (VR); Games; MOTOR RECOVERY; ARM FUNCTION; TELEREHABILITATION; SYSTEM;
D O I
10.1007/978-3-030-49282-3_31
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of this study was to explore the clinical feasibility of virtual reality (VR) for the rehabilitation of upper limbs of stroke. In this study, it was found and suggested that future research should focus on the content design and application of VR rehabilitation games. While using VR to increase the interestingness of rehabilitation, one can also integrate VR and other technologies to achieve complementary benefits. In addition, in terms of the design of VR rehabilitation games, it was suggested that VR rehabilitation game researchers investigate the needs of the target users and design VR games that meet the needs of the target users in future work. Finally, this study demonstrates the clinical feasibility of applying VR technology for the rehabilitation of upper limbs after stroke, as well as highlights the aspects that still need to be addressed by researchers. These aspects are important targets of designing a VR system suitable for stroke upper limb rehabilitation.
引用
收藏
页码:431 / 441
页数:11
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