TLS-SLAM: Gaussian Splatting SLAM Tailored for Large-Scale Scenes

被引:1
|
作者
Cheng, Sicong [1 ]
He, Songyang [1 ]
Duan, Fuqing [1 ]
An, Ning [2 ,3 ]
机构
[1] Beijing Normal Univ, Sch Artificial Intelligence, Beijing 100875, Peoples R China
[2] China Coal Res Inst, Res Inst Mine Artificial Intelligence, Beijing 100013, Peoples R China
[3] State Key Lab Intelligent Coal Min & Strata Contro, Beijing 100013, Peoples R China
来源
IEEE ROBOTICS AND AUTOMATION LETTERS | 2025年 / 10卷 / 03期
关键词
Semantics; Three-dimensional displays; Simultaneous localization and mapping; Rendering (computer graphics); Optimization; Convergence; Adaptation models; Solid modeling; Accuracy; Neural radiance field; Simultaneous localization and mapping (SLAM); AI-based methods; sensor fusion;
D O I
10.1109/LRA.2025.3536876
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
3D Gaussian splatting (3DGS) has shown promise for fast and high-quality mapping in simultaneous localization and mapping (SLAM), but faces convergence challenges in large-scale scenes across three key aspects. Firstly, the excessive Gaussian points in 3DGS models for large-scale scenes make the search space of the model optimization process more complex, leading to local optima. Secondly, trajectory drift caused by long-term localization in large-scale scenes displaces Gaussian point cloud positions. Thirdly, dynamic objects commonly found in large-scale scenes produce numerous noise Gaussian points that disrupt gradient backpropagation. We propose TLS-SLAM to address these convergence challenges. To ensure large-scale scene map optimization attains the global optimal, we use scene memory features to encode and adaptively build sub-maps, dividing the optimization space into subspaces, which reduces the optimization complexity. To reduce trajectory drift, we use a pose update method guided by semantic information, ensuring accurate Gaussian point cloud creation. To mitigate the impact of dynamic objects, we utilize 3D Gaussian distributions to accurately extract, encode, and model dynamic objects from the scene, thereby avoiding the generation of noise points. Experiments on four datasets show that our method achieves strong performance in tracking, mapping, and rendering accuracy.
引用
收藏
页码:2814 / 2821
页数:8
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