SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XR

被引:2
作者
Cho, Hyunsung [1 ,3 ]
Sendhilnathan, Naveen [1 ]
Nebeling, Michael [1 ,4 ]
Wang, Tianyi [1 ]
Padmanabhan, Purnima [2 ]
Browder, Jonathan [1 ]
Lindlbauer, David [3 ]
Jonker, Tanya [1 ]
Todi, Kashyap [1 ]
机构
[1] Meta Inc, Real Labs Res, Redmond, WA 98052 USA
[2] Meta Inc, Real Labs Res, Burlingame, CA USA
[3] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[4] Univ Michigan, Ann Arbor, MI USA
来源
PROCEEDINGS OF THE 37TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, USIT 2024 | 2024年
关键词
Extended Reality; Sonification; Haptics; Multimodal Feedback; Computational Interaction; Gaze-based Selection; PITCH;
D O I
10.1145/3654777.3676384
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based selection in Extended Reality (XR), e. g., lack of world-locked displays in no- or limited-display smart glasses and visual inconsistencies. To enable users to distinguish objects without visual feedback, SonoHaptics employs the concept of cross-modal correspondence in human perception to map visual features of objects (color, size, position, material) to audio-haptic properties (pitch, amplitude, direction, timbre). We contribute data-driven models for determining cross-modal mappings of visual features to audio and haptic features, and a computational approach to automatically generate audio-haptic feedback for objects in the user's environment. SonoHaptics provides global feedback that is unique to each object in the scene, and local feedback to amplify differences between nearby objects. Our comparative evaluation shows that SonoHaptics enables accurate object identification and selection in a cluttered scene without visual feedback.
引用
收藏
页数:19
相关论文
共 57 条
[51]   Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection [J].
Sidenmark, Ludwig ;
Gellersen, Hans .
PROCEEDINGS OF THE 32ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST 2019), 2019, :1161-1174
[52]   Crossmodal correspondences: A tutorial review [J].
Spence, Charles .
ATTENTION PERCEPTION & PSYCHOPHYSICS, 2011, 73 (04) :971-995
[53]   Knocker: Vibroacoustic-based object recognition with smartphones [J].
Gong, Taesik ;
Cho, Hyunsung ;
Lee, Bowon ;
Lee, Sung-Ju .
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2019, 3 (03)
[54]  
Van Erp J. B., 2001, P EUROHAPTICS, V2001, P99
[55]   A Preliminary Study of the Eye Tracker in the Meta Quest Pro [J].
Wei, Shu ;
Bloemers, Desmond ;
Rovira, Aitor .
PROCEEDINGS OF THE 2023 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2023, 2023, :216-221
[56]   Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement [J].
Yun, Gyeore ;
Mun, Minjae ;
Lee, Jungeun ;
Kim, Donggeun ;
Tan, Hong Z. ;
Choi, Seungmoon .
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2023, 2023,
[57]   Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects [J].
Yun, Gyeore ;
Lee, Hyoseung ;
Han, Sangyoon ;
Choi, Seungmoon .
CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2021,