Using Artificial Intelligence-informed Experience-Based Co-Design (AI-EBCD) to create a virtual reality-based mindfulness application to reduce diabetes distress: protocol for a mixed-methods feasibility study

被引:1
作者
Ghosal, Shraboni [1 ]
Stanmore, Emma [1 ]
Sturt, Jackie [2 ]
Bogosian, Angeliki [3 ]
Woodcock, David [4 ]
Zhang, Mengying [1 ]
Milne, Nicola [5 ]
Mubita, Womba [6 ]
Robert, Glenn [2 ]
O'Connor, Siobhan [2 ]
机构
[1] Univ Manchester, Sch Hlth Sci, Manchester, England
[2] Kings Coll London, Florence Nightingale Fac Nursing Midwifery & Palli, London, England
[3] City Univ London, Sch Hlth Sci, London, England
[4] Kings Coll London, Patient & Publ Involvement Representat, London, England
[5] Brooklands & Northenden Wythenshawe Primary Care N, Manchester, England
[6] Christie NHS Fdn Trust, Manchester, England
关键词
Virtual Reality; Diabetes Mellitus; Type; 2; Stress; Psychological; MEDICATION ADHERENCE; DEPRESSIVE SYMPTOMS; STRESS REDUCTION; INTERVENTIONS; EFFICACY; QUALITY; METAANALYSIS; MANAGEMENT; FIDELITY; MELLITUS;
D O I
10.1136/bmjopen-2024-088576
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Introduction People with type 2 diabetes can experience diabetes distress which can negatively affect health outcomes. Non-pharmacological interventions such as mindfulness can help address diabetes distress. However, face-to-face programmes can be constrained by cost, poor accessibility and lack of availability. Mobile apps for mindfulness may overcome these issues but evidence of their effectiveness is limited, and some have poor interface design with basic visualisations and feedback.Methods and analysis Our study will explore using virtual reality (VR) as an immersive and interactive technology that could support mindfulness practice to help reduce diabetes distress. We will use a mixed-methods design to pilot a new co-design process called Artificial Intelligence-informed Experience-Based Co-Design. Phase 1 will identify and evaluate existing VR mindfulness apps, followed by interviews with mindfulness experts to gain their perspectives on practising mindfulness in virtual settings. This will be followed by a participatory design phase with a series of five co-design workshops where adults with type 2 diabetes will (1) discuss diabetes distress and learn about mindfulness, (2) evaluate commercially available VR mindfulness apps, (3) employ artistic methods to produce a personalised mindfulness experience, (4) create digital content for a virtual mindfulness experience via generative artificial intelligence tools and (5) prioritise key design features, functionality and content for a tailored VR mindfulness app. The final phase will focus on developing a bespoke VR mindfulness app and evaluating it with adults with type 2 diabetes using interviews, questionnaires and VR app analytics to determine if the new digital mental health intervention can help reduce diabetes distress and improve quality of life.Ethics and dissemination We received ethical approval from The University of Manchester (2024-18262-32710 and 2024-21170-37093). Written informed consent will be obtained from all participants. Dissemination will include scientific publications and presentations, social media, knowledge translation events and educational resources for teaching students.
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页数:11
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