The Development and Validation of the Adolescent Problematic Gaming Scale (PGS-Adolescent)

被引:0
|
作者
Luo, Zhanni [1 ]
Xie, Jiayan [1 ]
机构
[1] Chongqing Normal Univ, Sch Foreign Languages & Literatures, Chongqing 401331, Peoples R China
关键词
video games; problematic gaming; problematic game-playing; gaming addiction; adolescents; scale development; MOBILE PHONE; INTERNET; PREVALENCE; DISORDER; ADDICTION;
D O I
10.3390/bs15010013
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study aims to develop and validate the Adolescent Problematic Gaming Scale (PGS-Adolescent). Following established scientific protocols, we developed an initial version of the PGS-Adolescent scale and validated it using data from 448 valid survey responses collected from adolescents in China. The dataset was split into two parts: 225 responses were allocated for exploratory factor analysis (EFA), and 223 for confirmatory factor analysis (CFA). The EFA and CFA processes necessitated the removal of 10 items due to low factor loadings, low communalities, misalignment with intended factors, and inadequate item retention. Significantly, all the survey items measuring daily-life disturbance (DD) were excluded. The final 20-item PGS-Adolescent scale includes four constructs: interpersonal relationships (IRE), schooling disruption (SD), physical consequences (Phy-C), and psychological consequences (Psy-C). Researchers may consider directly applying the validated PGS-Adolescent scale or evaluating its applicability and validity in diverse populations and contexts.
引用
收藏
页数:22
相关论文
共 50 条
  • [1] In-session gaming as a tool in treating adolescent problematic gaming
    Nielsen, Philip
    Rigter, Henk
    Weber, Niels
    Favez, Nicolas
    Liddle, Howard A. A.
    FAMILY PROCESS, 2023, 62 (01) : 108 - 123
  • [2] Development and validation of a measure of adolescent dissociation: The adolescent dissociative experiences scale
    Armstrong, JG
    Putnam, FW
    Carlson, EB
    Libero, DZ
    Smith, SR
    JOURNAL OF NERVOUS AND MENTAL DISEASE, 1997, 185 (08) : 491 - 497
  • [3] Development and validation of the Adolescent Future Expectations Scale
    Sanchez-Sandoval, Yolanda
    Verdugo, Laura
    ANALES DE PSICOLOGIA, 2016, 32 (02): : 545 - 554
  • [4] Validation of the problematic social casino gaming scale
    Li, Wen
    Mills, Devin
    Nower, Lia
    INTERNATIONAL GAMBLING STUDIES, 2020, 20 (03) : 436 - 451
  • [5] The Development and Validation of the Meanings of Adolescent Masculinity Scale
    Oransky, Matthew
    Fisher, Celia
    PSYCHOLOGY OF MEN & MASCULINITY, 2009, 10 (01) : 57 - 72
  • [6] Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A)
    Paschke, Kerstin
    Austermann, Maria Isabella
    Thomasius, Rainer
    JOURNAL OF CLINICAL MEDICINE, 2020, 9 (04)
  • [7] Family factors in adolescent problematic Internet gaming: A systematic review
    Schneider, Luke A.
    King, Daniel L.
    Delfabbro, Paul H.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (03) : 321 - 333
  • [8] Screening for Adolescent Problematic Internet Use: Validation of the Problematic and Risky Internet Use Screening Scale (PRIUSS)
    Jelenchick, Lauren A.
    Eickhoff, Jens
    Zhang, Chong
    Kraninger, Kristina
    Christakis, Dimitri A.
    Moreno, Megan A.
    ACADEMIC PEDIATRICS, 2015, 15 (06) : 658 - 665
  • [9] The Adolescent Distress-Eustress Scale: Development and Validation
    Branson, Victoria
    Dry, Matthew J.
    Palmer, Edward
    Turnbull, Deborah
    SAGE OPEN, 2019, 9 (03):
  • [10] The development and validation of the adolescent level of contact with dementia scale
    Parveen, Sahdia
    Griffiths, Alys Wyn
    Farina, Nicolas
    INTERNATIONAL JOURNAL OF GERIATRIC PSYCHIATRY, 2020, 35 (10) : 1134 - 1140