GCN-WP - Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports

被引:1
作者
Bisberg, Alexander J. [1 ]
Ferrara, Emilio [2 ]
机构
[1] Univ Southern Calif, Viterbi Sch Engn, Los Angeles, CA 90007 USA
[2] Univ Southern Calif, Viterbi Sch Engn, Annenberg Sch Commun, Los Angeles, CA 90007 USA
来源
2022 IEEE CONFERENCE ON GAMES, COG | 2022年
关键词
esports; win prediction; graph neural networks;
D O I
10.1109/CoG51982.2022.9893671
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Win prediction is crucial to understanding skill modeling, teamwork and matchmaking in esports. In this paper we propose GCN-WP, a semi-supervised win prediction model for esports based on graph convolutional networks. This model learns the structure of an esports league over the course of a season (1 year) and makes predictions on another similar league. This model integrates over 30 features about the match and players and employs graph convolution to classify games based on their neighborhood. Our model achieves state-of-the-art prediction accuracy when compared to machine learning or skill rating models for LoL. The framework is generalizable so it can easily be extended to other multiplayer online games.
引用
收藏
页码:449 / 456
页数:8
相关论文
共 36 条
  • [1] Abadi M., 2015, TensorFlow. Large-Scale Machine Learning on Heterogeneous Systems, V1
  • [2] Bisberg A., 2022, Graph convolutional networks
  • [3] Bisberg A. J., 2019, P 15 AAAI C ART INT
  • [4] Boice J., 2018, How Our MLB Predictions Work
  • [5] Random forests
    Breiman, L
    [J]. MACHINE LEARNING, 2001, 45 (01) : 5 - 32
  • [6] A new method for comparing rankings through complex networks: Model and analysis of competitiveness of major European soccer leagues
    Criado, Regino
    Garcia, Esther
    Pedroche, Francisco
    Romance, Miguel
    [J]. CHAOS, 2013, 23 (04)
  • [7] Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online
    Delalleau, Olivier
    Contal, Emile
    Thibodeau-Laufer, Eric
    Ferrari, Raul Chandias
    Bengio, Yoshua
    Zhang, Frank
    [J]. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2012, 4 (03) : 167 - 177
  • [8] DeLong C, 2011, LECT NOTES ARTIF INT, V6635, P519, DOI 10.1007/978-3-642-20847-8_43
  • [9] Globally Optimized Matchmaking in Online Games
    Deng, Qilin
    Li, Hao
    Wang, Kai
    Hu, Zhipeng
    Wu, Runze
    Gong, Linxia
    Tao, Jianrong
    Fan, Changjie
    Cui, Peng
    [J]. KDD '21: PROCEEDINGS OF THE 27TH ACM SIGKDD CONFERENCE ON KNOWLEDGE DISCOVERY & DATA MINING, 2021, : 2753 - 2763
  • [10] Elo A. E., 1978, RATING CHESSPLAYERS