A comparative analysis of game-based learning and conventional learning in dental education

被引:1
作者
Fernandez-Gomez, Fernando [1 ]
Cosin-Villanueva, Maria [1 ]
Alminana-Pastor, Pedro [1 ]
Lopez-Roldan, Andres [1 ]
机构
[1] Univ Valencia, Sch Med & Dent, Dept Stomatol, 20446398L, C Gasco Oliag 1, Valencia 46010, Valencia, Spain
关键词
dental education; educational technology; periodontics; preclinical education; serious games;
D O I
10.1002/jdd.13747
中图分类号
R78 [口腔科学];
学科分类号
1003 ;
摘要
ObjectivesTo evaluate the efficacy of traditional teaching versus traditional teaching supplemented by serious gaming in imparting knowledge of periodontal indices among dentistry students. Additionally, the study seeks to measure the level of satisfaction among students engaging with the assessed teaching method.Materials and methodThis comparative study was approved by the ethics committee of the University of Valencia with file number: 2479311. A sample of 61 subjects was divided randomly into two groups: the test group (n = 36) and the control group (n = 25). Baseline knowledge of community index of periodontal treatment need was assessed through a questionnaire completed by both groups before receiving a comprehensive explanation of the topic. The test group, in addition to the conventional explanation, received supplementary training via an educational gaming experience. Both groups underwent a final evaluation and, subsequently, a satisfaction survey was completed by the test group. Descriptive and inferential analyses were performed using a non-parametric Brunner-Langer model. The relationship between scores was examined using Mann-Whitney and Wilcoxon tests, with a significance level set at alpha = 0.05.ResultsThe training, in general, was effective as both the test group (p = 0.003) and the control group (p = 0.015) demonstrated an increase in scores with both teaching modalities, but no significant difference was observed between the groups. The test group expressed a high level of satisfaction with the instructional approach.ConclusionNo statistically significant difference in learning outcomes was identified between the traditional lecture teaching method and the approach supplemented by gaming. There was an elevated level of student satisfaction with the gaming method.
引用
收藏
页码:414 / 420
页数:7
相关论文
共 18 条
[1]  
Amer RS, 2011, J DENT EDUC, V75, P823
[2]  
[Anonymous], 2014, DVILACERVANTES SIMUL, V3, P100
[3]  
[Anonymous], ED BOARD GAME LEARNI, DOI [10.1002/ase.2257, DOI 10.1002/ASE.2257]
[4]  
Bartolom Villar B., 2022, REAL BENLLOCH HOZ CA, V19:11387, DOI [10.3390/ijerph191811387, DOI 10.3390/IJERPH191811387]
[5]   GoDental!Enhancing flipped classroom experience with game-based learning [J].
Borit, Melania ;
Stangvaltaite-Mouhat, Lina .
EUROPEAN JOURNAL OF DENTAL EDUCATION, 2020, 24 (04) :763-772
[6]   The development of an online serious game for oral diagnosis and treatment planning: evaluation of knowledge acquisition and retention [J].
Buajeeb, Waranun ;
Chokpipatkun, Jirachaya ;
Achalanan, Napas ;
Kriwattanawong, Nawaphat ;
Sipiyaruk, Kawin .
BMC MEDICAL EDUCATION, 2023, 23 (01)
[8]   SKILLS-O-MAT: COMPUTER SUPPORTED INTERACTIVE MOTION- AND GAME-BASED TRAINING IN MIXING ALGINATE IN DENTAL EDUCATION [J].
Hannig, Andreas ;
Lemos, Martin ;
Spreckelsen, Cord ;
Ohnesorge-Radtke, Ulla ;
Rafai, Nicole .
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2013, 48 (03) :315-343
[9]  
Immersify Education, 2023, US
[10]  
Lindhe Karring L., 2005, PANAMERICANA