Exploring the Potential of Immersive Virtual Environments for Learning American Sign Language

被引:3
|
作者
Wang, Jindi [1 ]
Ivrissimtzis, Ioannis [1 ]
Li, Zhaoxing [1 ]
Zhou, Yunzhan [1 ]
Shi, Lei [2 ]
机构
[1] Univ Durham, Dept Comp Sci, Durham, England
[2] Newcastle Univ, Sch Comp, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England
来源
RESPONSIVE AND SUSTAINABLE EDUCATIONAL FUTURES, EC-TEL 2023 | 2023年 / 14200卷
关键词
Human Computer Interaction (HCI); Interaction Design; Empirical Studies in Interaction Design; ASL Learning;
D O I
10.1007/978-3-031-42682-7_31
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Sign languages enable effective communication between deaf and hearing people. Despite years of extensive pedagogical research, learning sign language online comes with a number of difficulties that might be frustrating for some students. Indeed, most of the existing approaches rely heavily on learning resources uploaded on websites, assuming that users will frequently consult them; however, this approach may feel tedious and uninspiring. To address this issue, several researchers have started looking into learning sign language in a game-based environment. However, the majority of the existing work still relies on website-based designs, with only a very few proposed systems providing an immersive virtual environment, and there are no user studies comparing website-based and immersive virtual environments. In this paper, we present an immersive environment for learning numbers 0-9 in American Sign Language (ASL). Our hypothesis is that an immersive virtual environment can provide users with a better learning experience and that users will show a higher level of engagement compared to website-based learning. We conducted a questionnaire-based user survey, and our initial findings suggest that users prefer to learn in an immersive virtual environment.
引用
收藏
页码:459 / 474
页数:16
相关论文
共 50 条
  • [1] Foreign language learning in immersive virtual environments
    Chang, Benjamin
    Sheldon, Lee
    Si, Mei
    Hand, Anton
    ENGINEERING REALITY OF VIRTUAL REALITY 2012, 2012, 8289
  • [2] Sign Language Recognition: Learning American Sign Language in a Virtual Environment
    Schioppo, Jacob
    Meyer, Zachary
    Fabiano, Diego
    Canavan, Shaun
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [3] Exploring the Value of Audience Collaboration and Game Design in Immersive Virtual Learning Environments
    Apostolellis, Panagiotis
    Daradoumis, Thanasis
    9TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2010), 2010, : 326 - 330
  • [4] ACCESSIBILITY IN BILINGUAL VIRTUAL LEARNING ENVIRONMENTS (BRAZILIAN SIGN LANGUAGE/PORTUGUESE) THROUGH VISUALITY AND SIGN LANGUAGE
    Scandolara, Daniel Henrique
    Velloso, Bruno Penerai
    Bubniak, Fabiana Paula
    de Morais, Laise Miolo
    Santos, Saionara Figueiredo
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 6305 - 6311
  • [5] Pedagogical Insights into Hyper-Immersive Virtual World Language Learning Environments
    Lawrence, Geoff
    Ahmed, Farhana
    INTERNATIONAL JOURNAL OF COMPUTER-ASSISTED LANGUAGE LEARNING AND TEACHING, 2018, 8 (01) : 1 - 14
  • [6] Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
    Kasapakis, Vlasios
    Dzardanova, Elena
    Vosinakis, Spyros
    Agelada, Androniki
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (10) : 6657 - 6671
  • [7] Exploring perceived restoration potential of urban green enclosure through immersive virtual environments
    Tabrizian, Payam
    Baran, Perver K.
    Smith, William R.
    Meentemeyer, Ross K.
    JOURNAL OF ENVIRONMENTAL PSYCHOLOGY, 2018, 55 : 99 - 109
  • [8] Exploring thermal state in mixed immersive virtual environments
    Saeidi, Sanaz
    Rentala, Girish
    Rizzuto, Tracey
    Hong, Tianzhen
    Johannsen, Neil
    Zhu, Yimin
    JOURNAL OF BUILDING ENGINEERING, 2021, 44
  • [9] THE ROLE OF IMMERSIVE TENDENCY IN VIRTUAL LEARNING ENVIRONMENTS
    Chiquet, S.
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 2219 - 2219
  • [10] Evidence for embodied cognition in immersive virtual environments using a second language learning environment
    Ratcliffe, Jack
    Tokarchuk, Laurissa
    2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 471 - 478