Immersive virtual reality for chronic neuropathic pain after spinal cord injury: a pilot, randomized, controlled trial

被引:2
作者
Tabacof, Laura [1 ]
Salazar, Sophia I. [1 ]
Breyman, Erica [1 ]
Nasr, Leila [1 ]
Dewill, Sophie [1 ]
Aitken, Annie [1 ]
Canori, Alexandra [1 ]
Kypros, Michael [1 ]
Cortes, Mar [1 ]
Fry, Adam [1 ]
Wood, Jamie [1 ]
Putrino, David [1 ]
机构
[1] Icahn Sch Med Mt Sinai, Dept Rehabil & Human Performance, 5 East,98th SB 18, New York, NY 10029 USA
关键词
Neuropathic pain; Spinal cord injury; Virtual reality; Chronic pain; Nonpharmacological intervention; Neuromodulation; Pain management; TRANSCRANIAL MAGNETIC STIMULATION; MANAGEMENT; ENVIRONMENTS; RELIABILITY; PLASTICITY; VALIDITY; TRENDS;
D O I
10.1097/PR9.0000000000001173
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Immersive virtual environments as a nonpharmacological pain intervention is associated with significant pain reductions and improvements in function and quality of life, compared with control. Introduction:Neuropathic pain (NP) poses significant challenges for individuals with spinal cord injury (SCI), often inadequately managed by current interventions. Immersive virtual reality (IVR) has emerged as a promising approach for pain modulation, yet robust evidence is lacking.Objectives:This pilot study investigated the analgesic effects of different IVR environments (scenic, somatic) compared with a control environment, and explored psychomotor properties influencing pain attenuation.Methods:Twenty-two participants with NP caused by SCI were randomized into 3 IVR environments: somatic (n = 8), scenic (n = 7), and control (n = 8), undergoing 3 weekly sessions over 4 weeks with baseline, postintervention, and one-month follow-ups.Results:There was a significant interaction effect between VR environment and time point on Neuropathic Pain Symptom Inventory scores (F(4,37.0) = 2.80, P = 0.04). Scenic VR participants exhibited reduced scores postintervention and at follow-up, with no significant changes in somatic VR or control environments. Similar trends were observed in secondary measures, such as Neuropathic Pain Scale and pain numeric rating scale. Enjoyment and presence were associated with decreased pain-change scores (F(1, 252) = 4.68, P = 0.03 for enjoyment; F(1, 223.342) = 7.92, P = 0.005 for presence), although not significantly influenced by VR environment or time point.Conclusion:Both environments showed reduced pain outcomes, underscoring the need for personalized IVR pain therapies and informing further technology development for NP management.
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页数:9
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