From Play to Prediction: Assessing Depression and Anxiety in Players Behavior with Machine Learning Models

被引:2
作者
Elyasi, Soroush [1 ]
Varastehnezhad, Arya [1 ]
Taghiyareh, Fattaneh [1 ]
机构
[1] Univ Tehran, Dept Comp Engn, Tehran, Iran
来源
INTERNATIONAL JOURNAL OF SERIOUS GAMES | 2025年 / 12卷 / 01期
关键词
Serious Games; Mental Health; Machine Learning; AI in Psychology; Depression and Anxiety; Log Data Analysis; Game-based Assessment; Human-computer Interaction; GENERAL-POPULATION; MENTAL-HEALTH; INVENTORY; INSOMNIA; STRESS; IMPACT;
D O I
10.17083/ijsg.v12i1.897
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In today's society, depression and anxiety pose significant challenges for individuals across various age groups, emphasizing the need for timely identification to facilitate effective treatment and prevent future complications. However, current methods of assessing mental health often rely on self- reporting, which can be biased and tedious. This paper explores the potential of utilizing artificial intelligence for continuous, unobtrusive monitoring of mental well-being through the analysis of gameplay log data in a multi-genre game involving 64 participants with Machine learning algorithms, specifically the NuSVC model, achieved 93.75% accuracy, 94.44% precision, 93.75% recall, and a 93.72% F1-score for identifying depression, while the GBM classifier attained 93.75% accuracy, 95.45% precision, 93.75% recall, and a 91.67% F1-score for detecting anxiety. These findings highlight the potential of using game-based behavioral data as a potential indicator of mental health status and offering an innovative approach for diagnosis that reduces the burden on healthcare systems and makes mental health support more accessible to those reluctant to seek help through conventional means.
引用
收藏
页码:83 / 102
页数:20
相关论文
共 64 条
[11]  
Cherry Kendra., MYERS BRIGGS TYPE IN
[12]   Surrender to God and Stress: A Possible Link Between Religiosity and Health [J].
Clements, Andrea D. ;
Ermakova, Anna V. .
PSYCHOLOGY OF RELIGION AND SPIRITUALITY, 2012, 4 (02) :93-107
[13]  
Daly M, 2022, LANCET, V399, P518, DOI 10.1016/S0140-6736(22)00187-8
[14]  
Elyasi Soroush, 2023, 2023 9th International Conference on Web Research (ICWR), P102, DOI 10.1109/ICWR57742.2023.10139311
[15]  
Elyasi S., 2023, 2023 14 INT C INF KN, P50, DOI [10.1109/IKT62039.2023.10433060, DOI 10.1109/IKT62039.2023.10433060]
[16]   Prevalence of Depression Symptoms in US Adults Before and During the COVID-19 Pandemic [J].
Ettman, Catherine K. ;
Abdalla, Salma M. ;
Cohen, Gregory H. ;
Sampson, Laura ;
Vivier, Patrick M. ;
Galea, Sandro .
JAMA NETWORK OPEN, 2020, 3 (09)
[17]   Early Development of Comorbidity Between Symptoms of ADHD and Anxiety [J].
Gair, Shannon L. ;
Brown, Hallie R. ;
Kang, Sungha ;
Grabell, Adam S. ;
Harvey, Elizabeth A. .
RESEARCH ON CHILD AND ADOLESCENT PSYCHOPATHOLOGY, 2021, 49 (03) :311-323
[18]  
Galic Z., 2016, WILEY HDB PERSONALIT, P215
[19]   A Machine Learning-Based Analysis of Game Data for Attention Deficit Hyperactivity Disorder Assessment [J].
Heller, Monika D. ;
Roots, Kurt ;
Srivastava, Sanjana ;
Schumann, Jennifer ;
Srivastava, Jaideep ;
Hale, T. Sigi .
GAMES FOR HEALTH JOURNAL, 2013, 2 (05) :291-298
[20]  
Hester Britini, 2020, Master of Science in Research Psychology and Data Analysis