Metaverse Impact and Trends in Sustainable Integration of Immersive Technologies in Education

被引:0
作者
Buragohain, Dipima [1 ]
Meng, Yahui [2 ]
Chaudhary, Sushank [3 ]
机构
[1] Guangdong Univ Petrochem Technol, Sch Foreign Languages, Maoming, Peoples R China
[2] Guangdong Univ Petrochem Technol, Sch Sci, Maoming, Peoples R China
[3] Guangdong Univ Petrochem Technol, Sch Comp, Maoming, Peoples R China
关键词
digital learning; education scenarios; immersive technologies; Metaverse; PRISMA; REALITY;
D O I
10.1002/cae.70024
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The COVID-19 pandemic situation has brought a significant transition to education mechanisms across academic institutions, particularly leading to the integration of immersive technologies like metaverse in teaching and learning practices. The current study aims to examine the impact of immersive technologies while exploring how such technologies can influence the academic experience for educators and learners. It seeks to provide insights into the potential trends of metaverse and other immersive technologies in academic innovations and interdisciplinary research in the present and future educational systems. It employs a systematic research approach to investigate the impact of advanced digital learning and immersive technologies on the current education systems. The study collects relevant literature through Google Scholar, IEEE, and Scopus databases using the PRISMA guidelines and further evaluates them using the MMAT tool. Findings highlight the transformative effects of advanced digital learning and immersive technologies in the education sector for both educators and learners.
引用
收藏
页数:14
相关论文
共 103 条
[1]  
Ahmad S, 2023, Arxiv, DOI [arXiv:2307.15846, 10.48550/arXiv.2307.15846, DOI 10.48550/ARXIV.2307.15846]
[2]  
Ahmed Sayem, 2021, Glob J Flex Syst Manag, V22, P81, DOI [10.1007/s40171-021-00267-9, 10.1007/s40171-021-00267-9]
[3]  
Akour IA, 2022, Computers and Education Artificial Intelligence, V3, P100052, DOI [10.1016/j.caeai.2022.100052, 10.1016/j.caeai.2022.100052, DOI 10.1016/J.CAEAI.2022.100052, 10.1016/J.CAEAI.2022.100052]
[4]   Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education [J].
Algerafi, Mohammed A. M. ;
Zhou, Yueliang ;
Oubibi, Mohamed ;
Wijaya, Tommy Tanu .
ELECTRONICS, 2023, 12 (18)
[5]   The Significance of Digital Learning for Sustainable Development in the Post-COVID19 World in Saudi Arabia's Higher Education Institutions [J].
Alotaibi, Nayef Shaie .
SUSTAINABILITY, 2022, 14 (23)
[6]   Private supplementary tutoring expenditures and children's learning outcomes: Gender and locational evidence from Ghana [J].
Ansong, David ;
Koomson, Isaac ;
Okumu, Moses ;
Alhassan, Mustapha ;
Makubuya, Timothy ;
Abreh, Might Kojo .
STUDIES IN EDUCATIONAL EVALUATION, 2023, 76
[7]  
Asad MM, 2021, EDUC RES INT, V2021, P1, DOI [10.1155/2021/7061623, 10.1155/2021/7061623, DOI 10.1155/2021/7061623]
[8]  
Barrow J., 2022, Technologies in Biomedical and Life Sciences Education. Methods in Physiology, P519, DOI [10.1007/978-3-030-95633-217, DOI 10.1007/978-3-030-95633-217]
[9]   Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review [J].
Barteit, Sandra ;
Lanfermann, Lucia ;
Baernighausen, Till ;
Neuhann, Florian ;
Beiersmann, Claudia .
JMIR SERIOUS GAMES, 2021, 9 (03)
[10]   Using immersive technologies to enhance the student learning experience [J].
Baxter, Gavin ;
Hainey, Thomas .
INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2024, 21 (03) :403-425