Using Cockpit Interactions for Implicit Eye-Tracking Calibration in a Flight Simulator

被引:0
|
作者
Schwerd, Simon [1 ]
Schulte, Axel [1 ]
机构
[1] Univ Bundeswehr Munchen, Inst Flight Syst, Neubiberg, Germany
来源
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VISIGRAPP 2023 | 2024年 / 2103卷
关键词
Eye-tracking; Implicit calibration; Aviation; Flight deck;
D O I
10.1007/978-3-031-66743-5_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We introduce a method for calibrating an eye-tracking system using pilot interactions in a cockpit setting. While previous studies have shown the feasibility of implicit calibration with specific types of interactions, such as mouse clicks or smooth pursuit eye movements, real-world applications often involve a combination of different interaction methods. To address this challenge, we have developed a method that integrates multiple types of interactions to enable implicit calibration in operational work environments. By selecting appropriate calibration candidates and employing an algorithm to choose suitable samples, an eye-tracking system can be implicitly calibrated during operation. We conducted an evaluation of our approach in an aircraft cockpit simulator, involving seven pilot candidates. The results demonstrate a median accuracy ranging from 2 degrees to 4 degrees on various cockpit displays, with variations observed among participants due to individual factors such as experience.
引用
收藏
页码:256 / 270
页数:15
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