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- [6] Effects of Blended Learning by Gamification on Chinese College Students' College English Learning Engagement and Foreign Language Anxiety 2024 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY, ISET, 2024, : 443 - 447
- [7] GAMIFICATION - A POSSIBLE INTERACTIVE LEARNING METHOD IN THE ROMANIAN LANGUAGE LESSONS EDU WORLD 2018 - 8TH INTERNATIONAL CONFERENCE, 2019, 67 : 1948 - 1954
- [9] THE IMPACT OF GAMIFICATION IN EDUCATION: WORD-Y AS A VIDEO GAME TO LEARN ENGLISH AS A SECOND LANGUAGE INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 2790 - 2790