Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal

被引:0
作者
Luna, Rafael [1 ]
Castellucci, Frederico [2 ]
Miranda, Joao Marcelo [1 ]
Simeao, Mateus [1 ]
Lyrio, Henrique [1 ]
Soussa, Marcio [1 ]
Winkler, Ingrid [3 ]
Cesario, Frederico [4 ]
机构
[1] SENAI CIMATEC Univ, Comp Engn, Salvador, BA, Brazil
[2] SENAI CIMATEC Univ, Elect Engn, Salvador, BA, Brazil
[3] SENAI CIMATEC Univ, INCITE IND 4 0, Salvador, BA, Brazil
[4] SENAI CIMATEC Univ, Generat Transmiss & Distribut Elect, Salvador, BA, Brazil
来源
PROCEEDINGS OF 26TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2024 | 2024年
关键词
Virtual Reality; Unity; Electric Substation; Simulatio006E;
D O I
10.1145/3691573.3691611
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality is a promising educational tool for electrical engineering because it can replicate complex environments. Immersive experiences can enhance knowledge retention and allow students to safely practice operation procedures and protocols, and develop their skills without the risks of handling high-voltage equipment. This work provides guidelines for developing a virtual reality-based simulation of an electrical substation for education. Using the design science research approach, we developed a three-stage educational simulation with progressive challenges and interactions in the Unity game engine and Meta Quest 2 device, and then an exploratory group evaluated the potential user acceptance and usage with the UTAUT2 model. Results highlighted that the simulation was intuitive and impacted positively on the learning process for the users while also being fun and engaging. Based on these encouraging outcomes, future classroom testing sessions will be conducted to further assess the impact of the simulation on the learning process.
引用
收藏
页码:299 / 303
页数:5
相关论文
共 15 条
  • [11] Nishi Juliana M., 2017, A (re)construcao do modelo UTAUT 2 em contexto brasileiro
  • [12] OLIVEIRA Dione Wellington Soares de, 2019, Undergraduate thesis (Specialization) in Informatics in Education.
  • [13] SILVA Reginaldo, 2012, Dissertation
  • [14] SILVA Vander, 2019, Magazine Foco
  • [15] SOUZA Vinicius, 2020, S REALIDADE VIRTUAL, P289