The influence of metaverse environment design on the quality of experience in virtual reality classes: a comparative study

被引:0
作者
Uribe, Valentina [1 ]
Figueroa, Pablo [1 ]
Gomez, Vivian [1 ]
机构
[1] Univ Los Andes, Syst & Comp Engn Dept, Bogota, Colombia
关键词
applied computing; education; E-learning; human-centered computing; human-computer interaction (HCI); interaction paradigms; virtual reality; metaverse; INTERRUPTIONS; STUDENTS;
D O I
10.3389/feduc.2024.1451859
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We are interested in how metaverse technologies can provide an environment for future virtual education beyond traditional videoconferencing technologies. This study investigates learning and the quality of the classroom experience by conducting classes in four metaverse environments: Meta Horizon Workrooms, Spatial, Mozilla Hubs, and Arthur. Through the analysis of questionnaires, we assess the influence of factors such as avatars, spatial arrangement, mobility, and extra functionalities on concentration, usability, presence, and learning. While we did not observe significant differences in learning outcomes, our analysis reveals substantial variations in the quality of the classroom experience. Specifically, higher immersion, concentration, and presence levels were observed in metaverses with limited movement and functionalities. Also, our findings emphasize the positive impact of avatars with realistic facial expressions on enhancing the overall experience. Finally, we present lessons learned and offer recommendations for class configurations in the metaverse based on our questionnaire analysis.
引用
收藏
页数:18
相关论文
共 40 条
[1]   Effect of Look-Alike Avatars on Students' Perceptions of Teaching Effectiveness [J].
Baffour, Kwame Agyemang ;
Oyekoya, Oyewole .
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, :673-674
[2]   The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context [J].
Bailenson, Jeremy N. ;
Yee, Nick ;
Blascovich, Jim ;
Beall, Andrew C. ;
Lundblad, Nicole ;
Jin, Michael .
JOURNAL OF THE LEARNING SCIENCES, 2008, 17 (01) :102-141
[3]   Do students learn better when seated close to the teacher? A virtual classroom study considering individual levels of inattention and hyperactivity-impulsivity [J].
Blume, Friederike ;
Goellner, Richard ;
Moeller, Korbinian ;
Dresler, Thomas ;
Ehlis, Ann-Christine ;
Gawrilow, Caterina .
LEARNING AND INSTRUCTION, 2019, 61 :138-147
[4]   Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms [J].
Bozkir, Efe ;
Stark, Philipp ;
Gao, Hong ;
Hasenbein, Lisa ;
Hahn, Jens-Uwe ;
Kasneci, Enkelejda ;
Goellner, Richard .
2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, :597-605
[5]  
Brooke J., 1996, Usability Evaluation in Industry, P189
[6]   The effects of illuminance on students' memory. A neuroarchitecture study [J].
Castilla, Nuria ;
Luis Higuera-Trujillo, Juan ;
Llinares, Carmen .
BUILDING AND ENVIRONMENT, 2023, 228
[7]   An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies [J].
Childs, Elizabeth ;
Mohammad, Ferzam ;
Stevens, Logan ;
Burbelo, Hugo ;
Awoke, Amanuel ;
Rewkowski, Nicholas ;
Manocha, Dinesh .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (08) :4480-4496
[8]   Interest level improves learning but does not moderate the effects of interruptions: An experiment using simultaneous multitasking [J].
Conard, Maureen A. ;
Marsh, Robert F. .
LEARNING AND INDIVIDUAL DIFFERENCES, 2014, 30 :112-117
[9]   Acceptability of High School class in VR and its Evaluation [J].
Date, Takashi ;
Nagamune, Teruki ;
Sasakura, Mariko .
2020 24TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV 2020), 2020, :220-225
[10]  
Eriksson T, 2021, 2021 7TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN), P304