共 32 条
[11]
Huang HJ, 2024, Arxiv, DOI [arXiv:2311.16728, DOI 10.48550/ARXIV.2311.16728]
[12]
Jinyu L., 2019, VIRTUAL REALITY INTE, V1, P386, DOI DOI 10.1016/J.VRIH.2019.07.002
[13]
ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields
[J].
2023 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR),
2023,
:17408-17419
[14]
Keetha N, 2024, Arxiv, DOI arXiv:2312.02126
[15]
3D Gaussian Splatting for Real-Time Radiance Field Rendering
[J].
ACM TRANSACTIONS ON GRAPHICS,
2023, 42 (04)
[16]
Li MR, 2024, Arxiv, DOI arXiv:2402.03246
[18]
Matsuki H, 2024, Arxiv, DOI arXiv:2312.06741
[19]
Mildenhall B, 2022, COMMUN ACM, V65, P99, DOI 10.1145/3503250
[20]
A mapping of visual SLAM algorithms and their applications in augmented reality
[J].
2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020),
2020,
:20-29