Centralised and Decentralised Control of Video Game Agents

被引:0
|
作者
Robinson, Sam G. [1 ]
Barnes, Chloe M. [1 ]
Lewis, Peter R. [2 ]
机构
[1] Aston Univ, Birmingham B4 7ET, W Midlands, England
[2] Ontario Tech Univ, Oshawa, ON L1G 0C5, Canada
来源
ADVANCES IN COMPUTATIONAL INTELLIGENCE SYSTEMS | 2022年 / 1409卷
关键词
Neuroevolution; Game playing; Network comparisons;
D O I
10.1007/978-3-030-87094-2_10
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, the game of partially observable Ms. Pacman is used as a sandbox to evaluate Artificial Neural Networks (ANNs) that control multiple opponents (i.e. the ghosts). Comparisons between one central ANN that controls all ghosts, and multiple distinct ANNs, each controlling one ghost, are made. The NEAT algorithm is employed to evolve the ANNs. We find that chasing Ms. Pacman and exploring the map are both harder behaviours to learn for a centralised controller than for decentralised control. Further, both centralised and decentralised approaches produce vastly different behaviours for exploring the map. Novel techniques for comparing networks are also explored.
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页码:108 / 120
页数:13
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