Eye Tracking in VR: A Case Study of "Missing"

被引:0
|
作者
Sengun, Sercan [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
来源
SERIOUS GAMES, JCSG 2024 | 2025年 / 15259卷
关键词
Eye tracking; Virtual reality; VR; Serious games; Mental health;
D O I
10.1007/978-3-031-74138-8_31
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we present the highlights of our learnings with eye tracking in VR and their implementation in "Missing," a missing person thriller with a mental health message at its core, available in the Meta Store. By synthesizing current research and sharing insights gained from our practical implementations in the "Missing" project, this paper aims to provide a comprehensive overview of the opportunities and considerations surrounding eye tracking in VR design.
引用
收藏
页码:408 / 413
页数:6
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