EnhancedWayfinding Insights through Eye-Tracking Analysis in Virtual Reality

被引:0
|
作者
Mulvany, Gerard [1 ]
Hayes, Christian [1 ]
Kocaturk, Tuba [1 ]
Duckett, Victoria [1 ]
Hoang, Thuong [1 ]
Greuter, Stefan [1 ]
机构
[1] Deakin Univ, Melbourne, Vic, Australia
来源
30TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2024 | 2024年
关键词
virtual reality; gaze tracking; wayfinding; point cloud; signage; unreal engine;
D O I
10.1145/3641825.3689530
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a novel method for evaluating wayfinding within a public building to provide meaningful insights for stakeholders. Our approach features unique methods for both data collection and evaluation, with a holistic digital capture of the entire virtual environment experienced by participants, maintained in an interactive format for in-depth analysis. We also captured and output data in point cloud formats, raw data text files, and taskspecific metrics, which support interactive replays of participants' experiences. We developed algorithms to extract meaningful insights from the raw data based on assumptions about wayfinding characteristics. The contribution is a flexible framework that can be easily adapted for future projects with adjustable variables to suit specific applications.
引用
收藏
页数:3
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