BlissCam: Boosting Eye Tracking Efficiency with Learned In-Sensor Sparse Sampling

被引:0
作者
Feng, Yu [1 ,2 ]
Ma, Tianrui [3 ]
Zhu, Yuhao [2 ]
Zhang, Xuan [4 ]
机构
[1] Shanghai Jiao Tong Univ, Shanghai, Peoples R China
[2] Univ Rochester, Rochester, NY 14642 USA
[3] Washington Univ St Louis, St Louis, MO USA
[4] Northeastern Univ, Boston, MA 02115 USA
来源
2024 ACM/IEEE 51ST ANNUAL INTERNATIONAL SYMPOSIUM ON COMPUTER ARCHITECTURE, ISCA 2024 | 2024年
关键词
In-Sensor Computing; Eye Tracking; Sparse Sensing; AR/VR; CMOS IMAGE SENSOR;
D O I
10.1109/ISCA59077.2024.00094
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Eye tracking is becoming an increasingly important task domain in emerging computing platforms such as Augmented/Virtual Reality (AR/VR). Today's eye tracking system suffers from long end-to-end tracking latency and can easily eat up half of the power budget of a mobile VR device. Most existing optimization efforts exclusively focus on the computation pipeline by optimizing the algorithm and/or designing dedicated accelerators while largely ignoring the front-end of any eye tracking pipeline: the image sensor. This paper makes a case for co-designing the imaging system with the computing system. In particular, we propose the notion of "in-sensor sparse sampling", whereby the pixels are drastically downsampled (by 20x) within the sensor. Such in-sensor sampling enhances the overall tracking efficiency by significantly reducing 1) the power consumption of the sensor readout chain and sensor-host communication interfaces, two major power contributors, and 2) the work done on the host, which receives and operates on far fewer pixels. With careful reuse of existing pixel circuitry, our proposed BLISSCAM requires little hardware augmentation to support the in-sensor operations. Our synthesis results show up to 8.2 x energy reduction and 1.4 x latency reduction over existing eye tracking pipelines.
引用
收藏
页码:1262 / 1277
页数:16
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