Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery

被引:0
作者
Kahai, Surinder [1 ,2 ]
机构
[1] Binghamton Univ, Sch Management, Vestal Pkwy, Binghamton, NY 13902 USA
[2] Binghamton Univ, Ctr Leadership Studies, Vestal Pkwy, Binghamton, NY 13902 USA
关键词
Metaverse; Virtual worlds; Instant messaging; Virtual teams; Collaborative decision-making; Cognitive effort; Team performance; SOCIAL PRESENCE; TASK COMPLEXITY; MEDIA RICHNESS; COLLABORATION; TECHNOLOGY; COMMUNICATION; DESIGN; SPACE; MODEL; SATISFACTION;
D O I
10.1016/j.chb.2025.108620
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual worlds (VWs), an integral part of the metaverse, offer immense potential for virtual team collaboration. However, adoption challenges persist due to subpar user experience, highlighting the need to address the theoretical gap in understanding collaboration within VWs versus traditional virtual tools. This study applies Media Naturalness Theory (MNT) to compare cognitive effort, a vital user experience indicator, in VWs and instant messaging (IM). It also examines cognitive effort's impact on team performance, assessing two interventions: self-paced training and an icebreaker exercise. Data from three experiments reveal that VWs demand higher cognitive effort, resulting in diminished team performance. Self-paced training significantly narrows the cognitive effort gap between VW and IM users, while the icebreaker exercise reduces cognitive effort for both. These findings address the theoretical gap by suggesting that VW adoption hesitancy may stem from unfavorable comparisons with familiar alternatives and by emphasizing the importance of such comparisons to avoid misrepresenting VWs as inherently superior. This study also highlights the importance of media theories like MNT, which emphasize both media characteristics and user adaptation, for understanding collaboration challenges in VWs. It contributes to practice by identifying interventions to reduce the cognitive effort disparity between VWs and IM.
引用
收藏
页数:19
相关论文
共 98 条
[1]   The Role of Consensus in Sales Team Performance [J].
Ahearne, Michael ;
Mackenzie, Scott B. ;
Podsakoff, Philip M. ;
Mathieu, John E. ;
Lam, Son K. .
JOURNAL OF MARKETING RESEARCH, 2010, 47 (03) :458-469
[2]  
Alahuhta P., 2014, Journal for Virtual Worlds Research, V7
[3]   A model of cognitive loads in massively multiplayer online role playing games [J].
Ang, Chee Siang ;
Zaphiris, Panayiotis ;
Mahmood, Shumaila .
INTERACTING WITH COMPUTERS, 2007, 19 (02) :167-179
[4]  
Bagozzi R., 1988, Journal of the Academy of Marketing Science, V16, P74, DOI [DOI 10.1007/BF02723327, 10.1177/009207038801600107]
[5]  
Bandura A, 2001, ANNU REV PSYCHOL, V52, P1, DOI 10.12681/psy_hps.23964
[6]   Relating member ability and personality to work-team processes and team effectiveness [J].
Barrick, MR ;
Stewart, GL ;
Neubert, MJ ;
Mount, MK .
JOURNAL OF APPLIED PSYCHOLOGY, 1998, 83 (03) :377-391
[7]   An Empirical Assessment of Technology Adoption as a Choice between Alternatives [J].
Bekkering, Ernst ;
Johnston, Allen ;
Warkentin, Merrill ;
Schmidt, Mark .
INFORMATION RESOURCES MANAGEMENT JOURNAL, 2009, 22 (04) :23-44
[8]   Collaborative virtual environments [J].
Benford, S ;
Greenhalgh, C ;
Rodden, T ;
Pycock, J .
COMMUNICATIONS OF THE ACM, 2001, 44 (07) :79-85
[9]   Interaction and space in the virtual world of Second Life [J].
Berger, Manuel ;
Jucker, Andreas H. ;
Locher, Miriam A. .
JOURNAL OF PRAGMATICS, 2016, 101 :83-100
[10]  
Bessiere K., 2009, CHI 09 EXTENDED ABST, P2883, DOI 10.1145/1520340.1520416