Valuing pedagogy in implementing an affect-focused mathematics teaching with technology support: Valuing playful teaching vs. game technology

被引:0
|
作者
Chiu, Mei-Shiu [1 ]
Seah, Wee Tiong [2 ]
Chen, Hsin-Min [3 ]
Wan, I-Ping [4 ]
机构
[1] Natl Chengchi Univ, Dept Educ, 64 Zhinan Rd Sec 2, Taipei 11605, Taiwan
[2] Univ Melbourne, Fac Educ, Previously Called Melbourne Grad Sch Educ, 100 Leicester St, Melbourne, Vic 3010, Australia
[3] Natl Chiayi Univ, Grad Inst Math & Sci Educ, Syuefu Rd, Chiayi 600355, Taiwan
[4] Natl Chengchi Univ, Res Ctr Mind Brain & Learning, Program Teaching Chinese Second Language, Grad Inst Linguist,Phonet & Psycholinguist Lab, Taipei, Taiwan
关键词
Educational technology; Pedagogies; Playful teaching; Values; Valuing; Taiwan; MOTIVATION;
D O I
10.1007/s10639-025-13363-5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study aims to identify teachers' selection/adoption of valuing pedagogy (VP) to implement an affect-focused mathematics teaching design with technological support. Valuing pedagogy is defined as teaching methods to address educational values and operationally defined as perceived, implemented, and received curricula, manifested by teacher perception, implementation, and assessment used to gain student responses to the teaching or learning outcomes. This study focused on two teachers. They were interviewed for their perceived curricula, interviewed and videotaped their teaching for implemented curricula, and students' responses to teacher assessments for perceived curricula. Qualitative data analysis with quantitative data support found three teacher roles for VP (VP's ABC): Affective human players, Behavioral socializing facilitators, and Cognitive knowledge guides. The analysis also identified two distinct valuing pedagogies. Valuing playful teaching mixes VP's ABC, teachers viewing students as natural learners, supported by teacher playful emotions and intensive social interactions to help students gain cognitive knowledge. Valuing game technology focuses on letting students make sense of game technology and VP's BC; thereby students become testers for technology. The VP of playful teaching generates a positive class atmosphere, while that of game technology generates a neutral one. A slight infusion of playful emotions into gamification technology may be the key to positivity in serious play for learning mathematics.
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页数:28
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