Using VR Supermarket for Nutritional Research and Education: A Scoping Review

被引:0
作者
Onita, Cristiana Amalia [1 ,2 ]
Matei, Daniela-Viorelia [2 ]
Onu, Ilie [2 ,3 ]
Iordan, Daniel-Andrei [3 ,4 ]
Chelarasu, Elena [5 ]
Tupita, Nicoleta [6 ]
Petrescu-Miron, Diana [1 ]
Radeanu, Mihaela [1 ]
Juravle, Georgiana [7 ]
Corciova, Calin [2 ]
Fuior, Robert [2 ]
Mocanu, Veronica [1 ]
机构
[1] Grigore T Popa Univ Med & Pharm, Dept Morphofunct Sci Pathophysiol 2, Ctr Obes Biobehav Expt Res, Iasi 700115, Romania
[2] Grigore T Popa Univ Med & Pharm, Fac Med Bioengn, Dept Biomed Sci, Iasi 700588, Romania
[3] Dunarea de Jos Univ Galati, Ctr Phys Therapy & Rehabil, Galati 800008, Romania
[4] Dunarea de Jos Univ Galati, Fac Phys Educ & Sport, Dept Individual Sports & Kinetotherapy, Galati 800008, Romania
[5] Gheorghe Asachi Tech Univ Iasi, Fac Automat Control & Comp Engn, Iasi 700050, Romania
[6] Romanian Rugby Federat, Bucharest 011468, Romania
[7] Alexandru Ioan Cuza Univ, Sensorimotor Dynam Lab, Fac Psychol & Educ Sci, Iasi 700554, Romania
关键词
virtual reality; augmented reality; nutrition education; food choices; eating behavior; VIRTUAL-REALITY; CONSUMER PERCEPTIONS; STORE; PURCHASES; BEHAVIOR;
D O I
10.3390/nu17060999
中图分类号
R15 [营养卫生、食品卫生]; TS201 [基础科学];
学科分类号
100403 ;
摘要
According to "The World Health Organization", obesity during childhood is directly associated with multiple complications and with an increased risk of the installation of various pathologies. Considering the increase in this pathology among children and teenagers, new instruments of prevention are needed. Virtual reality is an innovative tool that offers several advantages over classical therapies, becoming important in various medical fields, starting from phobia treatment, pain relief, and body image perception to education. This technology has been successfully used to study the influence of virtual cues on behavioral responses and can be useful in nutritional education as well as understanding eating behavior. The objective of this scoping review study is to understand the impact of virtual supermarket exposure on individuals' food choices and to explore the potential of technology on nutrition education in the general population. It seeks to explore purchasing based on product appearance and placement, food prices, nudging conditions and under-pressure decision making. A manual literature search was conducted using the databases Web of Science, SCOPUS and Google Scholar. Included articles were published between 2012 and 2024 using immersive virtual and augmented supermarket environments as a tool to understand food choices and education. The results showed that using higher immersion can be efficient in understanding food choices, rather than a lower immersive tool. The advantage of immersive virtual reality is highlighted by the sense of presence it offers, compared to other devices, providing a safe, controlled environment for users.
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页数:25
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