共 66 条
[1]
Steuer J., Defining virtual reality: dimensions determining telepresence, J Commun, 42, pp. 73-93, (1992)
[2]
Sousa-Ferreira R., Campanari-Xavier R.A., Rodrigues-Ancioto A.S., La realidad virtual como herramienta para la educación básica y profesional, Rev Científica Gen José María Córdova, 19, pp. 223-241, (2021)
[3]
Azuma R.T., A survey of augmented reality, Presence Teleoperators Virtual Environ, 6, pp. 355-385, (1997)
[4]
Wilding C., Young K., Cummins C., Et al., Virtual reality to foster empathy in disability workers: a feasibility study during COVID-19, J Appl Res Intellect Disabil, 36, pp. 132-142, (2023)
[5]
Herrera F., Bailenson J., Weisz E., Et al., Building long-term empathy: a large-scale comparison of traditional and virtual reality perspective-taking, PLoS ONE, 13, (2018)
[6]
Billinghurst M., Using augmented reality to create empathic experiences, Proceedings of the 19Th International Conference on Intelligent User Interfaces, pp. 5-6, (2014)
[7]
Loon A., Bailenson J., Zaki J., Et al., Virtual reality perspective-taking increases cognitive empathy for specific others, PLoS ONE, 13, (2018)
[8]
Carrillo P.O., Berges B.M., Evolución Conceptual De La Empatía, (2009)
[9]
Ruiz A., Chaux E., La formación De Competencias Ciudadanas, (2005)
[10]
Decety J., Jackson P.L., The functional architecture of human empathy, Behav Cogn Neurosci Rev, 3, pp. 71-100, (2004)