A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education

被引:1
|
作者
Perez-Munoz, Salvador [1 ]
Calle, Raimundo Castano [1 ]
Campo, Paula Teresa Morales [1 ]
Rodriguez-Cayetano, Alberto [1 ]
机构
[1] Pontif Al Univ Salamanca, Fac Educ, EGIIOFID Res Team, Salamanca 37007, Spain
关键词
technology; physical education; virtual reality; augmented reality; mixed reality; bibliometric analysis; TECHNOLOGY; ADOPTION;
D O I
10.3390/info15090582
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
New technologies are tools that are present in daily life on a regular basis. In order to improve the didactic process, education must take into account these new technologies. In the field of physical education, the significance of these technologies is reflected in the existence of applications that can be carried out within the field, both for educational purposes and for physical fitness and health. This is due to the potential presented by virtual reality, augmented reality and mixed reality. The objective of this study was to examine the utilisation and impact of AR, VR and MR technologies in physical education at the compulsory stage. In order to achieve this objective, a design based on the PRISMA methodology for conducting systematic reviews was employed. The databases of WOS, Scopus, PubMed and Google Scholar were subjected to analysis. The results indicate that there has been a notable increase in research activity in this field in recent years. The analysis yielded four principal areas of focus, namely the utilisation of pedagogical methodologies, the enhancement of motor and health-related competencies, and moreover, the facilitation of optimal integration of students in physical education. The utilisation and consequences of novel technologies represent a suitable instrument for enhancing the educational experience of students enrolled in physical education programmes.
引用
收藏
页数:13
相关论文
共 50 条
  • [31] Mixed reality: The continuum from virtual to augmented reality
    Wingrave, C
    Hix, D
    Schmalstieg, D
    MacIntyre, B
    Bowman, D
    Mine, M
    IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 121 - 121
  • [32] VIRTUAL, AUGMENTED, AND MIXED REALITY
    Martin, Erik J.
    ECONTENT, 2017, 40 (03) : 18 - 22
  • [33] Virtual and Augmented Reality in Ventriculostomy: A Systematic Review
    Alizadeh, Maryam
    Xiao, Yiming
    Kersten-Oertel, Marta
    WORLD NEUROSURGERY, 2024, 189 : 90 - 107
  • [34] Review Use of augmented and virtual reality in resuscitation training: A systematic review
    Cheng, Adam
    Fijacko, Nino
    Lockey, Andrew
    Greif, Robert
    Abelairas-Gomez, Cristian
    Gosak, Lucija
    Lin, Yiqun
    RESUSCITATION PLUS, 2024, 18
  • [35] The effectiveness of virtual reality, augmented reality, and mixed reality training in total hip arthroplasty: a systematic review and meta-analysis
    Shilong Su
    Ruideng Wang
    Rubing Zhou
    Zhengyang Chen
    Fang Zhou
    Journal of Orthopaedic Surgery and Research, 18
  • [36] Virtual reality, augmented reality and mixed reality: For astronaut mental health; and space tourism, education and outreach
    Holt, Shirley
    ACTA ASTRONAUTICA, 2023, 203 : 436 - 446
  • [37] The Effectiveness of Virtual Reality, Augmented Reality, and Mixed Reality Rehabilitation in Total Knee Arthroplasty: A Systematic Review and Meta-Analysis
    Su, Shilong
    He, Juan
    Wang, Ruideng
    Chen, Zhengyang
    Zhou, Fang
    JOURNAL OF ARTHROPLASTY, 2024, 39 (03): : 582 - +
  • [38] The effectiveness of virtual reality, augmented reality, and mixed reality training in total hip arthroplasty: a systematic review and meta-analysis
    Su, Shilong
    Wang, Ruideng
    Zhou, Rubing
    Chen, Zhengyang
    Zhou, Fang
    JOURNAL OF ORTHOPAEDIC SURGERY AND RESEARCH, 2023, 18 (01)
  • [39] Virtual, mixed, and augmented reality: a systematic review for immersive systems research
    Liberatore, Matthew J.
    Wagner, William P.
    VIRTUAL REALITY, 2021, 25 (03) : 773 - 799
  • [40] Virtual, mixed, and augmented reality: a systematic review for immersive systems research
    Matthew J. Liberatore
    William P. Wagner
    Virtual Reality, 2021, 25 : 773 - 799