The Complexity of Pure Maxmin Strategies in Two-Player Extensive-Form Games

被引:0
|
作者
Li, Junkang [1 ,2 ]
Zanuttini, Bruno [2 ]
Ventos, Véronique [1 ]
机构
[1] NukkAI, Paris, France
[2] Université Caen Normandie, ENSICAEN, CNRS, Normandie Univ, GREYC UMR6072, Caen,F-14000, France
来源
Journal of Artificial Intelligence Research | 2025年 / 82卷
关键词
D O I
10.1613/jair.1.16872
中图分类号
学科分类号
摘要
Extensive-form games model strategic interaction between players, with an emphasis on the sequential aspect of decision-making: players take turns to move until an ending is reached, and receive a reward according to which ending is reached. We study the complexity of computing the pure maxmin value for such games, i.e. the maximum reward that a player can guarantee by playing a pure strategy, whatever their opponents play. We focus on two-player and two-team games and perform a systematic study depending on the degree of imperfect information of each player or team: perfect information, perfect recall, or perfect recall for each agent in a team (which we call multi-agent perfect recall). For each combination, we settle the complexity of deciding whether the maxmin value is at least as high as a given threshold. We give a complete complexity picture for three orthogonal settings: games represented explicitly by their game tree; games represented compactly by game rules, for which we propose two new formalisms; games in which the set of strategies of the opponents is restricted to a known set of opponent models. ©2025 The Authors.
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页码:241 / 284
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