Effectiveness of Virtual Reality-Based Multi-Therapy Systems for Physio-Psychological Rehabilitation: A Clinical Study

被引:0
作者
Stanica, Iulia-Cristina [1 ]
Hainagiu, Simona Magdalena [2 ]
Milicu, Alberta [1 ]
Dascalu, Maria-Iuliana [1 ]
Portelli, Giovanni-Paul [3 ]
机构
[1] Natl Univ Sci & Technol POLITEHN Bucharest, Dept Engn Foreign Languages, Bucharest 060042, Romania
[2] Natl Univ Sci & Technol POLITEHN Bucharest, Dept Teacher Educ & Social Sci, Bucharest 060042, Romania
[3] Carol Davila Univ Med & Pharm, Fac Med, Dept Cardiothorac Pathol, Bucharest 050474, Romania
来源
APPLIED SCIENCES-BASEL | 2024年 / 14卷 / 19期
关键词
virtual reality; rehabilitation; physiotherapy; psychotherapy; immersive exercises; gamification; emergent technologies; QUALITY-OF-LIFE; SELF-EFFICACY; ANXIETY DISORDERS; INDIVIDUALS; STROKE; CARE; PAIN; CBT;
D O I
10.3390/app14199093
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The worldwide increase in the number of disorders requiring rehabilitation is weighing more and more on healthcare systems, seriously affecting the quality of life of patients. Emergent technologies and techniques should be used more and more in both physical and psychological rehabilitation, after a thorough study of their potential and effects. Our paper presents an original virtual reality-based system including gamified immersive physio-psychological exercises, which was tested in a clinical setting with 25 patients suffering from various musculoskeletal, neuromotor, or mental disorders. A thorough testing protocol was followed during a two-week period, including repeated trials, progress tracking, and objective and subjective instruments used for data collection. A statistical analysis helped us identify interesting correlations between complex virtual reality games and people's performance, and the high level of relaxation and stress relief (4.57 out of 5 across all games) which can be offered by VR-based psychotherapy exercises, as well as the increased ease of use (4.26 out of 5 perceived across all games) of properly designed training exercises regardless of patients' level of VR experience (84% of patients with no or low experience and no patient with high experience).
引用
收藏
页数:25
相关论文
共 50 条
[41]   Safety and Tolerability of an Innovative Virtual Reality-Based Deep Breathing Exercise in Concussion Rehabilitation: A Pilot Study [J].
Cook, Nathan E. ;
Huebschmann, Nathan A. ;
Iverson, Grant L. .
DEVELOPMENTAL NEUROREHABILITATION, 2021, 24 (04) :222-229
[42]   Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation [J].
Paraskevopoulos, Ioannis Th. ;
Tsekleves, Emmanuel ;
Warland, Alyson ;
Kilbride, Cherry .
2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2016,
[43]   Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients [J].
Amin, Faisal ;
Waris, Asim ;
Syed, Sania ;
Amjad, Imran ;
Umar, Muhammad ;
Iqbal, Javaid ;
Omer Gilani, Syed .
IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2024, 32 :2060-2069
[44]   Effectiveness of virtual reality-based programs as vestibular rehabilitative therapy in peripheral vestibular dysfunction: a meta-analysis [J].
Hazzaa, Nagwa Mohamed ;
Manzour, Ayat Farouk ;
Yahia, Eman ;
Mohamed Galal, Eman .
EUROPEAN ARCHIVES OF OTO-RHINO-LARYNGOLOGY, 2023, 280 (07) :3075-3086
[45]   Effectiveness of virtual reality-based programs as vestibular rehabilitative therapy in peripheral vestibular dysfunction: a meta-analysis [J].
Nagwa Mohamed Hazzaa ;
Ayat Farouk Manzour ;
Eman Yahia ;
Eman Mohamed Galal .
European Archives of Oto-Rhino-Laryngology, 2023, 280 :3075-3086
[46]   Effectiveness of virtual reality-based rehabilitation versus conventional therapy on upper limb motor function of chronic stroke patients: a systematic review and meta-analysis of randomized controlled trials [J].
Al-Whaibi, Reem M. ;
Al-Jadid, Maher S. ;
ElSerougy, Hager R. ;
Badawy, Wanees M. .
PHYSIOTHERAPY THEORY AND PRACTICE, 2022, 38 (13) :2402-2416
[47]   Effectiveness of virtual reality-based cognitive behavioral group therapy on reducing anxiety and depression in Parkinson's patients: a randomized controlled trial [J].
Asadiof, Farnaz ;
Gharehtapeh, Zhaleh Hasanpour ;
Naeim, Mahdi ;
Mirzai, Fatemeh ;
Mohammadi, Yasaman .
ANNALS OF MEDICINE AND SURGERY, 2025, 87 (03) :1318-1323
[48]   Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment-a pilot study [J].
Wille, David ;
Eng, Kynan ;
Holper, Lisa ;
Chevrier, Edith ;
Hauser, Yves ;
Kiper, Daniel ;
Pyk, Pawel ;
Schlegel, Sonja ;
Meyer-Heim, Andreas .
DEVELOPMENTAL NEUROREHABILITATION, 2009, 12 (01) :44-52
[49]   Non-Immersive Virtual Reality-Based Therapy Applied in Cardiac Rehabilitation: A Systematic Review with Meta-Analysis [J].
Peinado-Rubia, Ana Belen ;
Verdejo-Herrero, Alberto ;
Obrero-Gaitan, Esteban ;
Osuna-Perez, Maria Catalina ;
Cortes-Perez, Irene ;
Garcia-Lopez, Hector .
SENSORS, 2024, 24 (03)
[50]   Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: An early feasibility study [J].
Hoeg, Emil R. ;
Andersen, Nikolaj B. ;
Malmkjaer, Nicolai ;
Vaaben, Adrian H. ;
Uth, Jacob .
COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2023, 11