Design for safety training for construction professionals: A digital game-based learning approach

被引:1
|
作者
Tay, Juliana [1 ,2 ]
Safiena, Sufiana [1 ]
Lan, Tianxiang [1 ]
Lim, Michelle S. H. [1 ]
Goh, Yang Miang [1 ]
机构
[1] Natl Univ Singapore, Singapore, Singapore
[2] Xian Jiaotong Liverpool Univ, Xian, Peoples R China
关键词
Design for Safety; Professional training; Digital game-based learning; Construction safety; Expertise reversal effect; PREVENTION;
D O I
10.1016/j.ssci.2024.106588
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Globally, there is a pressing need to train more construction professionals in Design for Safety (DfS). Conventional instructional methods like video watching and lectures may not effectively meet professionals' need for training programmes that are relevant to real-life. Digital game-based learning (DGBL) is a proven educational tool, yet its application in professional DfS training remains inadequately explored. This study examined DGBL's effectiveness using the SafeSim Design game to train construction professionals in DfS. A quasi-experiment was conducted to compare the effect of DGBL with that of online videos covering the same training contents. In total, 246 construction professionals participated in the course and 61 were interviewed or took part in a focus group discussion. We evaluated the change in pre- and post-course quiz scores, assignment scores, questionnaire responses, and qualitative data. We found that DGBL benefitted trainees more equally across different levels of prior experience. The results contribute to the literature by pointing out the importance of occupational background in influencing trainee performance, a factor not well explored in the literature. The results indicate that providing optional scaffolding support and detailed explanations for in-game activities is crucial, as this approach avoids the expertise reversal effect and helps manage trainees' cognitive load. This study also demonstrated the feasibility of designing and implementing DGBL as an instructional tool for professional training. The above findings inform the development of effective DfS training and contribute to the wider implementation of DfS in construction industry around the world.
引用
收藏
页数:13
相关论文
共 50 条
  • [1] SafeSim Design: A Digital Game-Based Learning Approach to Address Design for Safety (DfS) Competency
    Safiena, Sufiana
    Tay, Juliana
    Goh, Yang Miang
    Lim, Michelle
    PROCEEDINGS OF THE 17TH EAST ASIAN-PACIFIC CONFERENCE ON STRUCTURAL ENGINEERING AND CONSTRUCTION, EASEC-17 2022, 2023, 302 : 360 - 372
  • [2] Digital game-based learning: An agent approach
    Go, Christian Anthony L.
    Lee, Won-Hyung
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, : 588 - +
  • [3] A Game-Based Learning Approach in Digital Design Course to Enhance Students' Competency
    Velaora, Chrysoula
    Dimos, Ioannis
    Tsagiopoulou, Sofia
    Kakarountas, Athanasios
    INFORMATION, 2022, 13 (04)
  • [4] Digital game-based learning
    Bryce, D
    TRAINING & DEVELOPMENT, 2001, 55 (06): : 86 - 88
  • [5] Design of Digital Game-based Learning in Elementary School Mathematics
    Chen, Hong-Ren
    Jian, Chen-Hui
    Lin, Wen-Shen
    Yang, Pen-Chen
    Chang, Han-Yun
    2014 7TH INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING AND WORKSHOPS (UMEDIA), 2014, : 322 - 325
  • [6] GAME-BASED CONSTRUCTION LEARNING - CREATING DIGITAL GAMES FOR CHEMISTRY EDUCATION
    Batista, A.
    Martins, R.
    Lellis, J.
    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 4378 - 4383
  • [7] A Game-Based Learning Approach to Road Safety: The Code of Everand
    Dunwell, Ian
    de Freitas, Sara
    Petridis, Panagiotis
    Hendrix, Maurice
    Arnab, Sylvester
    Lameras, Petros
    Stewart, Craig
    32ND ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2014), 2014, : 3389 - 3398
  • [8] An Analysis of Game Design Elements Used in Digital Game-Based Language Learning
    Govender, Terence
    Arnedo-Moreno, Joan
    SUSTAINABILITY, 2021, 13 (12)
  • [9] Digital Game-Based Learning INTRODUCTION
    Sadera, William
    Li, Qing
    Song, Liyan
    Liu, Leping
    COMPUTERS IN THE SCHOOLS, 2014, 31 (1-2) : 1 - 1
  • [10] From traditional to digital: factors to integrate traditional game-based learning into digital game-based learning environment
    Hsu, Sbeng-Hui
    Wu, Po-Han
    Huang, Tien-Chi
    Jeng, Yu-Lin
    Huang, Yueb-Min
    DIGITEL 2008: SECOND IEEE INTERNATIONAL CONFERENCE ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2008, : 83 - 89