Breakthroughs and Applications of Augmented Reality (AR) Technology in the Digital Media Field

被引:0
|
作者
Lin M. [1 ]
Yang K. [1 ]
机构
[1] School of Computer and Data Science, Xiamen University Malaysia, Bandar Sunsuria, Selangor Darul Ehsan, Jalan Sunsuria, Sepang
关键词
3D scene building; Augmented reality; Digital media; LOD modeling; Texture mapping;
D O I
10.2478/amns-2024-1530
中图分类号
学科分类号
摘要
This study pioneers the application of augmented reality (AR) in the realm of digital media, integrating AR technology with cultural education and artistic media concepts to forge a novel trajectory for digital media art creation. It delves into AR 3D scene construction technologies, employing calibration through the reconstruction of 2D image sequences, feature point extraction for spatial coordinate transformation, and 3D model development. Furthermore, it utilizes Level of Detail (LOD) models and texture mapping technologies to enhance visualization and interaction. The research culminates in a comparative analysis of traditional and AR-based media, evaluating differences in appeal and assessing functional capabilities. The findings indicate that AR-based media outperforms traditional media across several functions: media search (0.385), virtual design (0.424), immersive experience (0.466), real-time interaction (0.525), and user communication (0.396), with users expressing high satisfaction with these enhanced capabilities. This study not only diminishes the complexities associated with integrating digital media and AR technologies but also optimizes and innovates traditional methodologies. © 2024 Muye Lin et al., published by Sciendo.
引用
收藏
相关论文
共 50 条
  • [21] Augmented & Virtual Reality applications in the field of logistics
    Rupert Reif
    Dennis Walch
    The Visual Computer, 2008, 24 : 987 - 994
  • [22] DIGITAL LITERATURE FOR CHILDREN AND IMMERSION: WORKS WITH VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR)
    Kirchof, Edgar Roberto
    E-SCRITA-REVISTA DO CURSO DE LETRAS DA UNIABEU, 2021, 12 (02): : 224 - 241
  • [23] Digital assembly technology based on augmented reality and digital twins: a review
    Qiu C.
    Zhou S.
    Liu Z.
    Gao Q.
    Tan J.
    Virtual Reality and Intelligent Hardware, 2019, 1 (06): : 597 - 610
  • [24] The usability attributes and evaluation measurements of mobile media AR (augmented reality)
    Lee, Woon-Hyung
    Lee, Hyun-Kyung
    COGENT ARTS & HUMANITIES, 2016, 3
  • [25] Physics learning media based Augmented Reality (AR) for electricity concepts
    Ismaili, A.
    Gumilar, S.
    Amalia, I. F.
    Bhakti, D. D.
    Nugraha, I
    4TH ANNUAL APPLIED SCIENCE AND ENGINEERING CONFERENCE, 2019, 2019, 1402
  • [26] Use of Augmented Reality Applications in Infocommunication and Convergent Media
    Zoltan, Szuts
    Jinil, Yoo
    INFORMACIOS TARSADALOM, 2013, 13 (02): : 58 - +
  • [27] Towards Rapid Digital Prototyping for Augmented Reality Applications
    Boersting, Ingo
    Gruhn, Volker
    PROCEEDINGS 2018 IEEE/ACM 4TH INTERNATIONAL WORKSHOP ON RAPID CONTINUOUS SOFTWARE ENGINEERING (RCOSE), 2018, : 12 - 15
  • [28] AR-View: an Augmented Reality Device for Digital Reconstruction of Yuangmingyuan
    Huang, Yetao
    Liu, Yue
    Wang, Yongtian
    2009 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY - ARTS, MEDIA, AND HUMANITIES, 2009, : 3 - 7
  • [29] Digital Preservation and Reconstruction of Old Cultural Elements in Augmented Reality (AR)
    Shih, Naai-Jung
    Chen, Hui-Xu
    Chen, Tzu-Yu
    Qiu, Yi-Ting
    SUSTAINABILITY, 2020, 12 (21) : 1 - 19
  • [30] Review and analysis of augmented reality (AR) literature for digital fabrication in architecture
    Song, Yang
    Koeck, Richard
    Luo, Shan
    AUTOMATION IN CONSTRUCTION, 2021, 128