Social presence in shared virtual reality experience among older adults

被引:0
|
作者
Kares, Elina Moreira [1 ]
Tuomi, Aarni [1 ,2 ]
Caiola, Valentina [3 ]
Pillan, Margherita [3 ]
Spallazzo, Davide [3 ]
机构
[1] Haaga Helia Univ Appl Sci, Helsinki, Finland
[2] Wakayama Univ, Wakayama, Japan
[3] Politecn Milan, Milan, Italy
关键词
Older adults; Social presence; Social interaction; User experience; Virtual reality; USER EXPERIENCE; LESSONS;
D O I
10.1007/s10055-025-01117-0
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual Reality (VR) has the potential to foster social interaction and improve well-being of older adults. This paper presents two qualitative studies that explore the use of VR to create cultural experiences that enhance the sense of social presence among older adults. Participants (n = 19) tested two VR theatre experiences designed to increase social interaction and the feeling of social presence. The study utilised thematic analysis, and the findings highlight the potential of VR as a medium for cultural service producers and the suitability of older adults as a user group for VR experiences. Adding interaction features that foster social presence in virtual experiences can significantly improve the user experience, with social VR experiences potentially reaching a similar level of social presence as live performances. However, the nascent nature of social VR developed for cultural experiences and the specific needs of older adult users necessitate further research, particularly in relation to the social etiquette surrounding VR-based cultural experiences. The paper contributes to the growing research on utilising VR as a medium to foster social interaction and well-being among older adults.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Interrogating social virtual reality as a communication medium for older adults
    Baker S.
    Kelly R.M.
    Waycott J.
    Carrasco R.
    Hoang T.
    Batchelor F.
    Ozanne E.
    Dow B.
    Warburton J.
    Vetere F.
    Proceedings of the ACM on Human-Computer Interaction, 2019, 3 (CSCW)
  • [2] Acceptance of Virtual Reality Exergames Among Chinese Older Adults
    Xu, Wenge
    Liang, Hai-Ning
    Yu, Kangyou
    Wen, Shaoyue
    Baghaei, Nilufar
    Tu, Huawei
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (05) : 1134 - 1148
  • [3] Measuring User Experience of Older Adults during Virtual Reality Exergaming
    Kuentzer, Lucas
    Schwab, Sandra
    Spaderna, Heike
    Rock, Georg
    2024 16TH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE, QOMEX 2024, 2024, : 153 - 159
  • [4] Social presence and experience economy: the effects of augmented and virtual reality in museums
    Dieck, M. Claudia Tom
    Jung, Timothy
    Lee, Hyunae
    Chung, Namho
    INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS, 2024, 23 (01) : 85 - 109
  • [5] Virtual reality is tolerable and acceptable among older adults with cognitive impairment
    Patterson, Tahlia
    Brennan, Nicholas
    Reyes, Patricia
    AUSTRALASIAN JOURNAL ON AGEING, 2022, 41 : 29 - 29
  • [6] VIRTUAL REALITY IN CARE FOR OLDER ADULTS
    Slavik, Pavel
    Sedlacek, David
    Maly, Ivo
    Mikovec, Zdenek
    Balata, Jan
    AGEING 2018, 2018, : 151 - 162
  • [7] Immersive Virtual Reality for Older Adults
    Abeele, Vero Vanden
    Schraepen, Brenda
    Huygelier, Hanne
    Gillebert, Celine
    Gerling, Kathrin
    Van Ee, Raymond
    ACM Transactions on Accessible Computing, 2021, 14 (03)
  • [8] Social Virtual Reality as a Solution for Aging Services and Gerontology: Understanding the Older Adults' Acceptance of Virtual Reality Applications
    Lau, K. W.
    ADVANCES IN GERONTOLOGY, 2024, 14 (04) : 161 - 170
  • [9] The Effects of Video Presence on Associative and Source Memory Among Younger and Older Adults in a Virtual Social Simulation
    Xiang, Angela
    Lecompte, Mariah
    Yang, Lixia
    JOURNAL OF APPLIED GERONTOLOGY, 2025, 44 (03) : 486 - 496
  • [10] Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being
    Lin, Charles Xueyang
    Lee, Chaiwoo
    Lally, Dennis
    Coughlin, Joseph F.
    HUMAN ASPECTS OF IT FOR THE AGED POPULATION: APPLICATIONS IN HEALTH, ASSISTANCE, AND ENTERTAINMENT, PT II, 2018, 10927 : 89 - 100