Integrating Blockchain Technology in Online Gaming Ecosystems

被引:0
|
作者
Macwan, Kevin [1 ]
机构
[1] Amazon, Seattle, WA 98109 USA
关键词
Games; Blockchains; Ecosystems; System integration; Scalability; Collaboration; Regulation;
D O I
10.1109/MC.2024.3431908
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Future research and collaboration between blockchain and game developers are essential to address challenges such as scalability, regulatory compliance, and system integration and fully realize blockchain's potential in creating secure, transparent, and engaging gaming experiences.
引用
收藏
页码:104 / 111
页数:8
相关论文
共 50 条
  • [1] Enhancing the security of gaming transactions using blockchain technology
    Paduraru, Ciprian
    Rares, Cristea
    Stefanescu, Alin
    PROCEEDINGS OF THE 37TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING, ASE 2022, 2022,
  • [2] Enhancing Trust in Business Ecosystems with Blockchain Technology
    Conway D.
    Garimella K.
    IEEE Engineering Management Review, 2020, 48 (01): : 24 - 30
  • [3] Blockchain-Secure Gaming Environments: A Comprehensive Survey
    Rishiwal, Vinay
    Agarwal, Udit
    Yadav, Mano
    Alotaibi, Aziz
    Yadav, Preeti
    Tanwar, Sudeep
    IEEE ACCESS, 2024, 12 : 183466 - 183488
  • [4] The Transformational Impact of Blockchain Technology on Business Models and Ecosystems: A Symbiosis of Human and Technology Agents
    Schneider, Sabrina
    Leyer, Michael
    Tate, Mary
    IEEE TRANSACTIONS ON ENGINEERING MANAGEMENT, 2020, 67 (04) : 1184 - 1195
  • [5] Trustworthiness for Transportation Ecosystems: The Blockchain Vehicle Information System
    Distefano, Salvatore
    Di Giacomo, Andrea
    Mazzara, Manuel
    IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS, 2021, 22 (04) : 2013 - 2022
  • [6] Designing Governance Mechanisms in Platform Ecosystems: Addressing the Paradox of Openness through Blockchain Technology
    Schmeiss, Jessica
    Hoelzle, Katharina
    Tech, Robin P. G.
    CALIFORNIA MANAGEMENT REVIEW, 2019, 62 (01) : 121 - 143
  • [7] Online and multiplayer gaming -an overview
    Cox T.
    Virtual Reality, 2000, 5 (4) : 215 - 222
  • [8] Therapeutic Applications of Online Gaming
    Freddolino, Paul P.
    Blaschke, Christina M.
    JOURNAL OF TECHNOLOGY IN HUMAN SERVICES, 2008, 26 (2-4) : 423 - 446
  • [9] The Dynamics of Governing Enterprise Blockchain Ecosystems
    van Haaren-van Duijn, Birgitte
    Roca, Jaime Bonnin
    Chen, Annie
    Romme, A. Georges L.
    Weggeman, Mathieu
    ADMINISTRATIVE SCIENCES, 2022, 12 (03)
  • [10] Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps
    Fitton, Dan
    Bell, Beth T.
    Read, Janet C.
    HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT IV, 2021, 12935 : 701 - 711