QoE Estimation Across Different Cloud Gaming Services Using Transfer Learning

被引:0
作者
Carvalho, Marcos [1 ]
Soares, Daniel [1 ]
Macedo, Daniel Fernandes [1 ]
机构
[1] Univ Fed Minas Gerais, Dept Comp Sci, BR-31270901 Belo Horizonte, Brazil
来源
IEEE TRANSACTIONS ON NETWORK AND SERVICE MANAGEMENT | 2024年 / 21卷 / 06期
基金
巴西圣保罗研究基金会;
关键词
Quality of experience; Cloud gaming; Transfer learning; Data models; Quality of service; Task analysis; Context modeling; mobile cloud gaming; domain adaptation; transfer learning; QoE estimation; machine learning; OPTIMIZATION; QUALITY;
D O I
10.1109/TNSM.2024.3451300
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cloud Gaming (CG) has become one of the most important cloud-based services in recent years by providing games to different end-network devices, such as personal computers (wired network) and smartphones/tablets (mobile network). CG services stand challenging for network operators since this service demands rigorous network Quality of Services (QoS). Nevertheless, ensuring proper Quality of Experience (QoE) keeps the end-users engaged in the CG services. However, several factors influence users' experience, such as context (i.e., game type/players) and the end-network type (wired/mobile). In this case, Machine Learning (ML) models have achieved the state-of-the-art on the end-users' QoE estimation. Despite that, traditional ML models demand a larger amount of data and assume that the training and test have the same distribution, which can make the ML models hard to generalize to other scenarios from what was trained. This work employs Transfer Learning (TL) techniques to create QoE estimation over different cloud gaming services (wired/mobile) and contexts (game type/players). We improved our previous work by performing a subjective QoE assessment with real users playing new games on a mobile cloud gaming testbed. Results show that transfer learning can decrease the average MSE error by at least 34.7% compared to the source model (wired) performance on the mobile cloud gaming and to 81.5% compared with the model trained from scratch.
引用
收藏
页码:5935 / 5946
页数:12
相关论文
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