Using Immersive Technologies to Train Students on Topographic Mapping

被引:0
|
作者
Bolkas, Dimitrios [1 ]
Chiampi, Jeffrey [2 ]
机构
[1] Penn State Univ, Dept Surveying Engn, Wilkes Barre Campus, Dallas, PA 18612 USA
[2] Penn State Univ, Dept Comp Sci, Hazleton Campus, Hazleton, PA 18202 USA
关键词
Virtual reality; Surveying; Education; Global navigation satellite system (GNSS); Contour mapping; VIRTUAL ENVIRONMENTS; DURATION; EXPOSURE;
D O I
10.1061/JSUED2.SUENG-1537
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Immersive technologies continuously gain ground in surveying education and industry, offering solutions to several problems. Although few examples exist, in education immersive technologies have the potential to become a powerful tool for surveying educators, addressing challenges in traditional teaching methods such as remote learning and site inaccessibility. Despite the many benefits, however, some limitations exist, such as the effort to create and maintain immersive experiences and motion sickness. This paper expands on our previous work and implements virtual reality (VR) labs and 360 degrees videos for topographic mapping. VR labs help students develop their critical thinking skills and their ability to "read" the terrain. They also offer means for enhanced analysis of student measurements that sometimes is not possible in physical labs. Terrain comparisons, exam grades, and student feedback show the that immersive technologies can be used for spatially complex tasks, such as reading the terrain and building basic surveying skills. These results demonstrate the exciting future that these technologies can have in surveying engineering education to support and enhance student learning.
引用
收藏
页数:9
相关论文
共 50 条
  • [41] Immediate Attention Enhancement and Restoration From Interactive and Immersive Technologies: A Scoping Review
    Barton, Adam C.
    Sheen, Jade
    Byrne, Linda K.
    FRONTIERS IN PSYCHOLOGY, 2020, 11
  • [42] Using 3D Virtual Technologies to Train Spatial Skills in Engineering
    Martin Gutierrez, Jorge
    Garcia Dominguez, Melchor
    Roca Gonzalez, Cristina
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2015, 31 (01) : 323 - 334
  • [43] Immersive virtual reality to promote leadership among health professions students
    Thomson, Heather
    JOURNAL OF MEDICAL IMAGING AND RADIATION SCIENCES, 2023, 54 (01) : 28 - 34
  • [44] Fully immersive learning with virtual reality for assessing students in art history
    Hubert Cecotti
    Laura Huisinga
    Luis Gordo Peláez
    Virtual Reality, 2024, 28
  • [45] Fully immersive learning with virtual reality for assessing students in art history
    Cecotti, Hubert
    Huisinga, Laura
    Pelaez, Luis Gordo
    VIRTUAL REALITY, 2024, 28 (01)
  • [46] Immersive virtual reality in education: impact on the emotional intelligence of university students
    Wang, Yiluo
    Pan, Lifang
    EDUCATION AND INFORMATION TECHNOLOGIES, 2025, 30 (04) : 5283 - 5299
  • [47] Teaching students in high school using multimedia technologies
    Mamchych, Olena
    Rusyn, Halyna
    Bosa, Vita
    Nikitina, Oksana
    Moiseienko, Natalia
    AMAZONIA INVESTIGA, 2023, 12 (72): : 180 - 191
  • [48] Use of Immersive Technologies and their impact on the scientific-mathematical attitudes of Secondary Education students in a context of risk of social exclusion
    Silva-Diaz, Francisco
    Carrillo-Rosua, Javier
    Antonio Fernandez-Plaza, Jose
    EDUCAR, 2021, 57 (01): : 119 - 138
  • [49] Motivation Assessment in Engineering Students using Hybrid Technologies for 3D Visualization
    Fonseca, David
    Villagrasa, Sergi
    Valls, Francesc
    Redondo, Ernest
    Climent, August
    Vicent, Lluis
    2014 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2014, : 111 - 116
  • [50] Key technologies of human–computer interaction for immersive somatosensory interactive games using VR technology
    Peng Gao
    Soft Computing, 2022, 26 : 10947 - 10956