Framework-based development of embedded real-time systems

被引:0
|
作者
Su, Hui-Ming [1 ]
Chen, Jing [1 ]
机构
[1] Department of Electrical Engineering, National Cheng Kung University, Tainan city, Taiwan
来源
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2004年 / 2968卷
关键词
Interactive computer systems - Real time systems - Scheduling algorithms - Multitasking - Embedded systems - Reusability - Scheduling - Computer software reusability;
D O I
10.1007/978-3-540-24686-2_15
中图分类号
学科分类号
摘要
This paper presents a framework-oriented approach to efficient development of embedded real-time systems. A framework is an architectural pattern in development approaches that, based on object-oriented techniques, provides a reusable template to extend applications. The creation of framework is quite difficult although a well-defined framework is powerful in significantly improving the productivity of developers. The basic concept underlying this approach is that applications can be developed effectively through integrating domain-specific design patterns. The presented framework is developed with three mature design patterns, namely task scheduling pattern, ceiling priority pattern and static allocation pattern, as a basis to address the common issues such as task scheduling and resource management in the development of embedded real-time systems. The task scheduling pattern provides a priority-based scheduling mechanism. The ceiling priority pattern implements the ceiling priority protocol to resolve the problems of unbounded blocking while the static allocation pattern provides a mechanism on memory optimization for objects and message queues used by tasks. Developers using this framework simply need to add required application-specific classes and customize some component classes according to the design specifications. © Springer-Verlag 2004.
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页码:244 / 253
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