共 50 条
- [21] Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults APPLIED SCIENCES-BASEL, 2019, 9 (17):
- [22] Visualising the Invisible: Augmented Reality and Virtual Reality as Persuasive Technologies for Energy Feedback 2019 IEEE SMARTWORLD, UBIQUITOUS INTELLIGENCE & COMPUTING, ADVANCED & TRUSTED COMPUTING, SCALABLE COMPUTING & COMMUNICATIONS, CLOUD & BIG DATA COMPUTING, INTERNET OF PEOPLE AND SMART CITY INNOVATION (SMARTWORLD/SCALCOM/UIC/ATC/CBDCOM/IOP/SCI 2019), 2019, : 1209 - 1212
- [26] Considerations on the use of Virtual and Augmented Reality Technologies in Music Education 2017 IEEE VIRTUAL REALITY WORKSHOP ON K-12 EMBODIED LEARNING THROUGH VIRTUAL & AUGMENTED REALITY (KELVAR), 2017,
- [28] A Summary of Virtual Reality, Augmented Reality and Mixed Reality Technologies in Film and Television Creative Industries PROCEEDINGS OF THE 2ND IEEE EURASIA CONFERENCE ON BIOMEDICAL ENGINEERING, HEALTHCARE AND SUSTAINABILITY 2020 (IEEE ECBIOS 2020): BIOMEDICAL ENGINEERING, HEALTHCARE AND SUSTAINABILITY, 2020, : 108 - 111
- [29] The Use of Augmented Reality, Virtual Reality and Mixed Reality Technologies in Education: A Bibliometric and Systematic Review JOURNAL OF QUALITATIVE RESEARCH IN EDUCATION-EGITIMDE NITEL ARASTIRMALAR DERGISI, 2024, (40): : 1 - 33
- [30] Virtual humans for virtual reality and augmented reality IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300