共 50 条
- [42] Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual Reality 2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 763 - 764
- [43] Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 1206 - 1207
- [44] Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 323 - 329
- [45] Application of virtual reality tools in the teaching of concepts in projects of fast loading stations 2018 28TH EAEEIE ANNUAL CONFERENCE (EAEEIE), 2018,
- [48] The reality of virtual reality VSMM 2001: SEVENTH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA, PROCEEDINGS: ENHANCED REALITIES: AUGMENTED AND UNPLUGGED, 2001, : 666 - 674
- [50] Virtual humans for virtual reality and augmented reality IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300