The model of Game-Based Learning in fire safety for preschool children

被引:0
作者
Zaini N.A. [1 ]
Noor S.F.M. [1 ]
Wook T.S.M.T. [1 ]
机构
[1] SOFTAM, Research Center for Software Technology and Management, Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, Bangi, Selangor
来源
Intl. J. Adv. Comput. Sci. Appl. | 2019年 / 9卷 / 167-175期
关键词
Effectiveness; Fire safety; Game-based learning; User-centered design;
D O I
10.14569/ijacsa.2019.0100922
中图分类号
学科分类号
摘要
The Model of Game-based Learning in Fire Safety developed for preschool children to educate them in learning fire safety issues. Due to the lack of awareness towards fire hazard, there are few factors that have arisen regarding this issue such as children's ages, experiences and knowledge. The main objective of this study is to identify the user requirements of preschool children in developing the Model of Game-Based Learning in Fire Safety. This study involved six preschool children of Tabika Kemas Kampung Berawan, Limbang Sarawak by using User-Centered Design method. The ability of cognitive, behavior and psychomotor skills are the main aspects to develop the model. Thus, to lower the risk of injuries during practical training in real situation, there is a need to educate them using the technology of tablet. Therefore, a prototype has been developed known as APi Game-Based Learning as a platform for children to learn about fire safety issues. Hence, this APi prototype developed to validate the Model of Game-Based Learning in Fire Safety development for preschool children. Thus, the finding of the study showed the engagement of children in learning fire safety through game improved their knowledge, behavior and psychomotor skills. Overall, this study makes an important contribution in determining the usability on the level of effectiveness towards preschool children through active learning. © 2018 The Science and Information (SAI) Organization Limited.
引用
收藏
页码:167 / 175
页数:8
相关论文
共 28 条
  • [1] Azman I., Mohd Ridwan A.R., Performance-based reward administration as an antecedent of job satisfaction: A case study of Malaysia ' s fire and rescue agencies, Malaysian Journal of Society and Space, 7, pp. 107-118, (2016)
  • [2] Marrion C.E., More effectively addressing fire/disaster challenges to protect our cultural heritage, Journal of Cultural Heritage, 20, pp. 746-749, (2016)
  • [3] Noorhidawati A., Ghalebandi S.G., Siti Hajar R., How Do Young Children Engage with Mobile Apps? Cognitive, Psychomotor, and Affective Perspective, Journal of Convergence Information Technology, 87, pp. 385-395, (2015)
  • [4] Wei W.J., Lee L.C., Interactive technology for creativity in early childhood education, Jurnal Teknologi, 75, 3, pp. 121-126, (2015)
  • [5] Morrongiello B.A., Schwebel D.C., Bell M., Stewart J., Davis A.L., An evaluation of The Great Escape: Can an interactive computer game improve young children's fire safety knowledge and behaviors?, Health Psychology, 31, pp. 496-502, (2012)
  • [6] He Q., Hong X., Zhao G., Huang X., An Immersive Fire Training System Using Kinect,, in Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 231-234
  • [7] Chin L.C., Zakaria E., Development and Validation of the Game-Based Learning Module to Enhance Mathematics Achievement, Positive Learning Behaviours and Pro Social Behaviours, Journal of Science And Mathematics Letters, 2, pp. 23-31, (2014)
  • [8] Tang S., Hanneghan M., El Rhalibi A., Introduction to games-based learning, Games Based Learning Advancements for Multi-Sensory Human Computer Interfaces, (2009)
  • [9] Green C.S., Kattner F., Eichenbaum A., Bediou B., Adams D.M., Mayer R.E., Bavelier D., Playing Some Video Games but Not Others Is Related to Cognitive Abilities: A Critique of Unsworth et al. (2015), Psychological Science, 28, pp. 679-682, (2017)
  • [10] Williams-Bell F.M., Kapralos B., Hogue A., Murphy B.M., Weckman E.J., Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review, Fire Technology, 51, pp. 553-584, (2015)